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  #41  
Old September 16th, 2004, 11:45 AM
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Default Re: Art Work

did I ever mention that all my KanesS images were rendered/ tweaked full size then trimmed/ resized for the shipset? I'm particularly happy with the troops. SOon got sick of doing ice-field backgrounds though... [image]http://www.shrapnelcommunity.com/threads/download.php?Number=295252[/image]
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  #42  
Old September 16th, 2004, 12:16 PM
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Default Re: Art Work

With which program do you render your 3D models (if they are 3D of course)?

Edit:
Oh goodie look, my 1111th post!!
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  #43  
Old September 16th, 2004, 01:12 PM
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Default Re: Art Work

Doga. However the raw results are deeply unsatisfactory, so I subject them to intensive "post production" 2D touching up.
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  #44  
Old September 16th, 2004, 02:01 PM
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Default Re: Art Work

Now that is interesting as all hell. Nice.
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  #45  
Old September 17th, 2004, 06:26 AM
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Default Re: Art Work

Yeah, I think it's interesting too. Looks very organic. Cool.

I never tried DOGA. When I tried to DL it once I got a very unwieldy stupid text thingie. I discarted it immediately. Could you elaborate a bit more on DOGA. How does it look, is it easy to use, any useful sites?
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  #46  
Old September 17th, 2004, 04:34 PM
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Default Re: Art Work

I found DOGA to be very easy to use. Of course I have modified it with custome parts from other sources and use those a lot.

Basicly put DOGA is a lego 3d program. The nice thing is you can morph the objects to fit your needs. The only two things that DOGA does poorly are rounded surfaces, poly counts are high.

When exporting a finished ship to X format, the count was often so high that no one could use it in Starfury.
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  #47  
Old September 17th, 2004, 05:33 PM
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Default Re: Art Work

Well as you have noticed I can help you somewhat with that. Were the results to your liking? If not, please tell me, maybe we can do some more models.

I've found, and read, some reports about DOGA on the net. I also have read some things about 3D Studio MAX. Okay, it's a hell of a renderer, but the process of making models is soooo much more laborous than in SolidWorks. I think IŽll only use it to add lights and render the models IŽve made.
IŽll continue to read about DOGA and 3DS MAX, but I think IŽll stick with SolidWorks.
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