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  #41  
Old April 20th, 2008, 03:05 PM
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Default Re: MOD: Space Empires V - Babylon 5

Max would provide a minimum value. (It never goes below X)
Max( X , SomeValue) Returns the bigger of the two.

Min provides a maximum value. (It never goes above X)
Min( X , SomeValue) Returns the smaller of the two.
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  #42  
Old April 20th, 2008, 05:01 PM
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Default Re: MOD: Space Empires V - Babylon 5

Arralen said:
"As he wants a cap, he would need a MAX function .. if there's any (dunno, never read that doc)."


Ah, the trap of function naming. Catches up everyone when they first think about using Min and Max functions. Gotta love reverse logical thinking.
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  #43  
Old April 21st, 2008, 02:10 PM
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Default Re: MOD: Space Empires V - Babylon 5

Hi all!!

Hi RagsX! How are you?
I'm glad and surprised you are going to start with a new version of the B5 Mod. I must say I've become a bit afraid of the Mod. It has prevented me to start on it again (that and too little time). I still remember very clearly how much time it consumes to get a little bit closer to the completion. That doesn't mean I'm not ready to help though.
Maybe I can be of assistance to you? Maybe in creating text for the different races you want to implement? Or any other job you have in mind?
Mind you if the job will consume too much time I must respectfully decline, I can't be of any help to you if I don't have the time to finish the task you give me.

I hope you want my help, if not no hard feelings.
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  #44  
Old April 21st, 2008, 02:39 PM
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Default Re: MOD: Space Empires V - Babylon 5

Hey Tim,

great you see you around. It must have been at least 2-3 years now huh

Anyways, SEV is just superior to SEIV, at least from a modding point-of-view. On the other hand, modding SEV is so much more difficult and time-consuming, just WOW. Yesterday i spend 3 hours and made little progress, mainly because i always had to start the game from new to test stuff...

However, im still a big fan of B5 and i just cant let it go.

Anyways, if you like contributing, i could certainly use some help. You suggested some writings, so why dont you come up with some nice racial techs/descriptions for the races ? Since flavour is most important, i require as much racial trait as possible. If you have ideas on racial techs and especially racial buildings, brainstorm and write them up. Should me funny and will help me.

Everyone is welcome to contribute suggestions and/or thoughts in general.
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  #45  
Old April 21st, 2008, 03:31 PM
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Default Re: MOD: Space Empires V - Babylon 5

The best suggestion I have is to start small... Don't try to implement anything from Babylon 5 Wars (pretty much ever; its an unwieldy, complicated mess), don't try to just port the SE4 mod. Start with the core races, and only give them 2 or 3 thematic weapons each (it's AOK for there to be a set of weapons everyone can use). Try to have as many shared items as possible, especially in the more basic stuff like ship sizes, armor, and engines. Don't try to make a per-race set of unique thematic facilities from the beginning; get a core set of facilities working first. Once you get the core working, you can think about adding more auxiliary races, weapons, and specialized racial armors/etc. Basically, plan out a roadmap, where the first few milestones feature primarily universal, shared items. Save the nitty-gritty details for later, and you'll be able to get much farther, faster.

And most importantly... post the milestone builds for early feedback! Don't think you must get the mod "complete" before sharing it. Release early, release often.
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  #46  
Old April 21st, 2008, 04:48 PM
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Default Re: MOD: Space Empires V - Babylon 5

RagsX:
Woot! Okay, I´m in... again.
Nice to see all the big players are still around.
I´ll see what I can do to whip up some racial descriptions. I´ll start on the major races first.

Fyron:
Great advise! This is certainly the way to go. The biggest threat is that you don´t see any progress, that discourages a mod-builder pretty fast.
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  #47  
Old April 21st, 2008, 05:18 PM
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Default Re: MOD: Space Empires V - Babylon 5

Yeah, Fyron and SJ and Kwok have certainly been helpful so far Especially Fyron who didnt get tired of me asking stuff. He is right though, instead of working on all fields at the same time, one should focus on goal after goal. For me that means completing

- Economics
- Ship Design
- Research Fields
- Racial Stuff

in that order on a basic level, afterwards adding in more details and stuff. Once the basic layout is done, its pretty becomes a copy and paste job, though not to be underestimated.


Atrocities has created a bunch of very fine looking weaponry pictures, perhaps he will paste them to tease you. I take it those pictures will be added to the image mod, so he is actually aiding the community in general as well.



EDIT: A quick links to a screenshot from another Babylon 5 Mod (Homeworld 2).
These look gorgeous.

LINK
Warlock


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SEV = Strategic Level
HW2 = Tactical Level
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  #48  
Old April 24th, 2008, 05:06 PM
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Default Re: MOD: Space Empires V - Babylon 5

RagsX:
I've send you a PM.
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  #49  
Old April 24th, 2008, 05:07 PM
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Default Re: MOD: Space Empires V - Babylon 5

Not yet
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  #50  
Old April 24th, 2008, 05:12 PM
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Default Re: MOD: Space Empires V - Babylon 5

Holy crap! That was fast!

Edit: I'm turning in for the night. I'll read your response tomorrow.
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