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  #41  
Old June 9th, 2001, 06:20 AM
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Default Re: Armor, Shields and Damage (FAQ)

WTG Z!

Anyone know if MM has fixed the EM armor yet?

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  #42  
Old June 11th, 2001, 07:02 PM
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Default Re: Armor, Shields and Damage (FAQ)

I haven't seen emissive armor mentioned in the post-1.35 beta patch lists... are we sure MM is working on it for the next patch?
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  #43  
Old June 12th, 2001, 09:42 PM
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Default Re: Armor, Shields and Damage (FAQ)

BTW, is anyone using emissive armor as it is now? I find it completely useless, even against fighters (since a fighter formation "sums up" all hits instead of shooting one weapon at a time).
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  #44  
Old June 13th, 2001, 07:02 AM
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Default Re: Armor, Shields and Damage (FAQ)

quote:
Originally posted by Lisif:
BTW, is anyone using emissive armor as it is now? I find it completely useless, even against fighters (since a fighter formation "sums up" all hits instead of shooting one weapon at a time).


I sometimes use em armor on troops. I don't know exactly how the computer calculates ground combat results (would be interesting to find out though) but in theory ground combat should involve a barrage of seperate, low damage attacks (instead of one big bLast), so em armor should help out. On the other hand, if the millions of defenders on the ground get their attacks grouped together into a single shot like stacked fighters do, the em armor ain't worth much. Any of you elite SEIV players out there know how the ground combat really is calculated?
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  #45  
Old July 4th, 2001, 06:58 AM

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Default Re: Armor, Shields and Damage (FAQ)

Bump. An extremely informative thread about to slip off the bottom....
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  #46  
Old July 30th, 2001, 09:10 AM

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Default Re: Armor, Shields and Damage (FAQ)

This sure is a bumpy topic...
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  #47  
Old November 25th, 2001, 06:59 AM

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Default Re: Armor, Shields and Damage (FAQ)

This seems like an excellent thread in which to ask this question: How does Emissive Armor work in v1.49? They say that they "fixed" it. So how does it work now?
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  #48  
Old November 27th, 2001, 07:35 AM
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Default Re: Armor, Shields and Damage (FAQ)

I'm not sure what they mean by "fixed". I did a test right after the patch came out, and nothing seemed to have changed; the armor still only works if the damage is less than 30 (for EA III) -since very few weapons do less than 30 damage, and fighters fire in Groups, EA is still useless.
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  #49  
Old November 27th, 2001, 07:48 AM
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Default Re: Armor, Shields and Damage (FAQ)

I think Emissive armor works. When I did a couple of tests my ships took damage and negate the first amount of damage (think it was like 20) and then what was left over went to component damage. Unfortunately the emissive armor didn't break untill after combat.
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  #50  
Old November 28th, 2001, 03:25 PM
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Default Re: Armor, Shields and Damage (FAQ)

I have done some tests on emissive armor and it does indeed work. The *only* problem (and that is a huge one) is that fighters stack all their weapons for a single shot. So, yes, the way fighters currently work and the fact that very few weapons do 30 damage or less makes it pretty much useless.

However, since the ability itself works, it can be used for mods to make high levels of emissive armor that will be immune to shots of, say, APB, Mesons or PPB (even on large mounts, if you set the emissive ability high enough). So that would make "pack-more-damage-in-one-shot" weapons much more useful and even necessary.

Btw, shard cannons (skips armor) will not only skip the armor ability, but also the bypass the emissive ability. So a shard cannon doing only 15 damage, will be useful against emissive armorII+III.

Just for the record, if you don't know how emissive armor works (there was much discussion about that after all): if you use emissive armor III that means your ship will be immune to shots of damage 30 or less (shields still suffer damage, though). Anything that does 31 or more damage will do full damage. So emissive armor will not reduce damage, it negates damage (as in the description) below a certain threshold.

I hope MM fixes the fighters soon, so emissive armor will be useful in standard games as well. That will also make crystal armor much better against fighters. Btw, I have been looking into some of the small weapons as well and noticed how utterly useless small anti-matter torpedoes are (large space, slow reload, not much damage to account for that). Well, if the fighters don't stack their damage that will change, because the small AMT will be one of the few weapons (doing 35 dmg) that will be able to breach the threshold of emissive armor III (maybe that's the reason they are so expensive in the first place).

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