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Do you own this game? Write a review and let others know how you like it.
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October 3rd, 2017, 07:14 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Vital Airfield
I seem to have run into a problem.
While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).
No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.
Help!
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 4th, 2017, 01:01 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
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Re: Vital Airfield
Quote:
Originally Posted by Suhiir
I seem to have run into a problem.
While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).
No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.
Help!
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For me the airdrop is the highest point of the scenario, as well as the excellent map design, really inspiring and encouraging for us who like the scenario design aspect of these great games.
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October 9th, 2017, 02:49 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Vital Airfield
Quote:
Originally Posted by Suhiir
I seem to have run into a problem.
While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).
No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.
Help!
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No one has an idea, other then delete the entire scenario and start over?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 9th, 2017, 10:33 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Vital Airfield
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Suhiir
I seem to have run into a problem.
While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).
No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.
Help!
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No one has an idea, other then delete the entire scenario and start over?
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If this problematic para drop is not in the 6/29 release, you could revert to that scenario dated 6-29-17, rather than starting from scratch.
Just thinking, why is the 7-4 release smaller than the two earlier releases?
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October 4th, 2017, 01:46 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Vital Airfield
I take zero credit for the map.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 9th, 2017, 03:08 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
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Re: Vital Airfield
I assume you didn't make a save BEFORE deleting those units? If no I guess you just learned something.
Also. it's kinda hard for anyone to SEE what you might have done without actually SEEING IT
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October 10th, 2017, 01:45 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Vital Airfield
Quote:
Originally Posted by DRG
I assume you didn't make a save BEFORE deleting those units? If no I guess you just learned something.
Also. it's kinda hard for anyone to SEE what you might have done without actually SEEING IT
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Actually I do ... just download the "Gold" version of the scenario and compare it to this.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 10th, 2017, 01:56 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
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Re: Vital Airfield
hopefully one of the experienced scenario designers can help you with this
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February 3rd, 2018, 03:30 PM
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Private
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Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Vital Airfield
Hi
For work reasons I have a limited amount of time to play spmbt lately, but I´m grateful to have such carefully designed long scenarios like these which are almost like a mini - campaign.
I have some questions, but on little details like; Why the Swedish 20mm flak have restricted arcs of fire?
Thank you Suhir
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February 3rd, 2018, 05:15 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Vital Airfield
Quote:
Originally Posted by Patric
Hi
I have some questions, but on little details like; Why the Swedish 20mm flak have restricted arcs of fire?
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No clue.
Unless you're speaking of the ones mounted on the bunkers near the coast? If so ... bunkers are considered "vehicles" in WinSPMBT thus CURRENTLY (this changes with the next patch) any weapon in weapon slot #4 is considered a Bow Machinegun thus has only a forward firing arc.
You're entirely welcome.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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