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  #41  
Old August 2nd, 2004, 10:41 PM
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Default Re: Draconian Mod Under construction

part 2 :
seems i have reached maximum letter lengths so i have to split it

Quote:
Originally posted by Thilock_Dominus:


Draconian Storm Lord - C
HP: 19 PROT: 10 MORALE: 14 MR: 13 ENC: 6 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10

Abilities: Lightning Breath, Mountain Survival, Lightning res. (100), Flying

General: Expert Leader (50)
Item Slot 15622

Weapon: Draconic Falchion, Bite (20)

Armour: Scale Mail (7), Round Shield (2)

Cost : 260 gold/ 25 resources
just for confirmation : the name just CRIES after flying ability during storm
Quote:
Originally posted by Thilock_Dominus:

Pyro Draconians
HP: 14 PROT: 7 MORALE: 12 MR: 12 ENC: 5 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10

Abilities: Mountain Survival, Flying, Fire res (75)

Weapon: Draconic Spear, bite (20)

Armour: Draconic Scale Mail

Cost: 35 gold/ 22 resources
ihmo for nonsacred unit slightly too high gold / resource costs . i would suggest 25 gold / 15 resources or something like that .
Quote:
Originally posted by Thilock_Dominus:

Storm Draconians
HP: 14 PROT: 7 MORALE: 12 MR: 12 ENC: 5 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10

Abilities: Mountain Survival, Flying, Shock res (75)

Weapon: Draconic Spear, bite (20)

Armour: Draconic Scale Mail

Cost : 35 gold/ 22 resources
they have storm flying ability or ?
i think again a bit too high costs . here i would suggest 30 gold / 15 resources because of stormfly ability .
if my memory is right lightning resistence should either be changed to 50 or 100% to avoid resistence problems .

--------------------------

Quote:
Originally posted by Thilock_Dominus:


Draconian Apprentice - C ****
HP: 10 PROT: 2 MORALE: 12 MR: 13 ENC: 4 AP: 9 Move: 2
STR: 8 ATT: 8 DF: 10 PRE: 11

Abilities: 1 Fire, 1 Air, Mountain Survival, Fire res (25), Flying.

General: Poor Leader (10)
Item Slot: 15622

Weapon: Draconic Dagger (9), Bite (20)

Armour: None

Cost : 180 gold/ 2 resources

Draconian Elder - C ****
HP: 12 PROT: 5 MORALE: 16 MR: 15 ENC: 5 AP: 10 Move: 2
STR: 12 ATT: 8 DF: 10 PRE: 12

Abilities: 2 Fire, 2 Air, 1 E. Random, Fire Flare Breath (350), Mountain Survival.
Fire res (75), Flying

General: Oak Leader (25)
Item Slot: 15622

Weapon: Wooden Dragon Staff (604), Bite (20)

Armour: None

Cost: 360 gold/ 10 resources

----------------------------
everything expect perhaps 75% resistence ok
Quote:
Originally posted by Thilock_Dominus:


Storm Dragon - C **
HP: 125 PROT: 18 MORALE: 20 MR: 17 ENC: 4 AP: 10 Move: 2
STR: 23 ATT: 15 DF: 12 PRE: 10

Abilities: Mountain Survival, Flying, Lightning res (100), Fear, Heal, storm res.

Weapon: Bite, claw, Lightning breath

Armour: None

Cost : ???????

Pyro Dragon - C **
HP: 130 PROT: 18 MORALE: 20 MR: 17 ENC: 4 AP: 10 Move: 2
STR: 25 ATT: 15 DF: 12 PRE: 10

Abilities: Mountain Survival, Flying, Fire res (100), Fear, Heal

Weapon: Bite, Claw, Fire breath

Armour: None

Cost : ???????

Temple Dragon - C **
HP: 135 PROT: 18 MORALE: 20 MR: 17 ENC: 4 AP: 10 Move: 2
STR: 25 ATT: 15 DF: 14 PRE: 10

Abilities: Mountain Survival, Flying, Holy, Fear, Heal

Weapon: Bite, Claw, Frost breath

Armour: None

Cost : ???????

Scout and regular infantries under construction.
would you please post the slots for the dragons ?
with only 2 misc + headslot ( like the pretenderdragons ) i suggest based on that assumption : ( and because they seem to have no magic path )

storm dragon + pyro dragon :
300 gold
temple dragon :
because of holy + perhaps bless effects resulting in that :
500 gold

more than 500 is prohibitive by the niefel jarl as similiar unit which can be fully euquipped .

all 3 dragons are units not leaders right ?


p.s. : don't forget to assign every unit (especially the dragons slots + leader abilities ) because i will surely GoR some of them
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  #42  
Old August 2nd, 2004, 10:45 PM
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Default Re: Draconian Mod Under construction

finally so far your mod seems already well balanced
if we can further improve it would the following scenario be possible ? :

should be really little work for illwinter only 10-30 minutes i think :

they could include your nation as a 18ths playable nation in the next patch .
and other well balanced mods .
especially pvks amazon empire mod comes to my mind there .

so that we have 20 races in the next patch :

your draconians , pvks amazons and illwinters 3rd water race which they announced


that would be a really gorgeous idea imho
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  #43  
Old August 2nd, 2004, 11:36 PM
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Default Re: Draconian Mod Under construction

Boron --
'Heal', i.e. recuperation, is a very desirable property on a large monster such as a Dragon.
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  #44  
Old August 3rd, 2004, 07:47 AM
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Default Re: Draconian Mod Under construction

To Boron


Storm troops
I could give the storm troops 'storm res.', 15 gold extra for the commander, 5 gold for regular and for stormdragon 100 extra?

Didn't knew thee was problem with resisting abilities :/....is illwinter aware of it?

Temple troops
The protection is base protection, you have to add armour protection....ummmm is x-bows armor piercing? Can't remember.

The temple Lord and temple guards can't fly due to religious believes ....nah, just kidding. Well they can't fly...I just need a good story to back up why they won't/ can't fly.

Also the temple Lord go an extra misc slot, that's why I made him expensive. He can't fly but uses his wings to wear an extra item.

Temple priest any suggestion(s)? lowering the cost?

The Dragons
They got the same item slots as Pretender dragons.
I'm still unsure if they should have the option to lead. If they can't lead we can cut down some of the cost.
No magic paths for the dragons.


Quote:
1: Fire res: (75) means 75% right ?
Right


Ummm...hope I didn't missed anything

[ August 03, 2004, 06:49: Message edited by: Thilock_Dominus ]
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  #45  
Old August 3rd, 2004, 11:07 AM

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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Boron:

liga could you please share how you come to 6 , 15 and 20 times exactly ?
yes, the possible permutations between N objects of which n are in position A and (N-n) are in position B are

N! / ( n! * ( N-n)! )

so, we have N = 6

for 5+ n = 5 and N-n = 1 so 6! / (5! * 1!) = 6
for 4+ n = 4 and N-n = 2 so 6! / (4! * 2!) = 15
for 3+ n = 3 and N-n = 3 so 6! / (3! * 3!) = 20

bye bye
Liga

BTW. about the mod ... it seems great! I hope to have the possibility to play it soon!
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  #46  
Old August 3rd, 2004, 06:22 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by liga:
quote:
Originally posted by Boron:

liga could you please share how you come to 6 , 15 and 20 times exactly ?
yes, the possible permutations between N objects of which n are in position A and (N-n) are in position B are

N! / ( n! * ( N-n)! )

so, we have N = 6

for 5+ n = 5 and N-n = 1 so 6! / (5! * 1!) = 6
for 4+ n = 4 and N-n = 2 so 6! / (4! * 2!) = 15
for 3+ n = 3 and N-n = 3 so 6! / (3! * 3!) = 20

bye bye
Liga

BTW. about the mod ... it seems great! I hope to have the possibility to play it soon!

ok thnx . so you chose this formula
but i am unsure if you may only chose this formula or if you have to include something else .
because for 5+ of 1 path i think there should be 12 possible solutions :

AAAAAW , AAAAAE , AAAAAF , WWWWWA , WWWWWE , WWWWWF , EEEEEW , EEEEEA , EEEEEF , FFFFFA , FFFFFW , FFFFFE .

so 12 not 6 possible permutations right ?

i am unsure which formula(s) to use to get this outcome .
for 5+ it is easy to find it out because you can do the 12 permutations manually .
but for 3+ etc. you need a formula .

i forgot the permutations but i think you may not use your formula because this way you miss 6 possible permutations for 5+ example .

but i don't find a formula for this now so please tell me if i made a fault again or when you found a new one
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  #47  
Old August 3rd, 2004, 06:32 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:
To Boron


Storm troops
I could give the storm troops 'storm res.', 15 gold extra for the commander, 5 gold for regular and for stormdragon 100 extra?

Didn't knew thee was problem with resisting abilities :/....is illwinter aware of it?

Temple troops
The protection is base protection, you have to add armour protection....ummmm is x-bows armor piercing? Can't remember.

The temple Lord and temple guards can't fly due to religious believes ....nah, just kidding. Well they can't fly...I just need a good story to back up why they won't/ can't fly.

Also the temple Lord go an extra misc slot, that's why I made him expensive. He can't fly but uses his wings to wear an extra item.

Temple priest any suggestion(s)? lowering the cost?

The Dragons
They got the same item slots as Pretender dragons.
I'm still unsure if they should have the option to lead. If they can't lead we can cut down some of the cost.
No magic paths for the dragons.


quote:
1: Fire res: (75) means 75% right ?
Right


Ummm...hope I didn't missed anything

i am not 100% sure with the resistences but i remember if you had 50% fire resistence and wanted to cast a spell which gives +100% the ai interupted .

so i think with 75% it may be a real problem .

could someone plz confirm this ?


with the protection i thought that is with armor values added so sorry .

because i have no modding expierience so far i was unfamiliar with some of your abbreviations

i think i will say nothing more now but say my opinion in the beta then
because e.g. that with the protection of 7 was a misunderstanding of me

so when i can see it ingame it is much easier for me

your mod seems so far very advanced do you already have a date when you plan to publish the beta ?
and do you draw the unit animations yourself or is it e.g. possible to copy some from aow 2 sm or something similiar ?
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  #48  
Old August 3rd, 2004, 08:49 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Boron:


your mod seems so far very advanced do you already have a date when you plan to publish the beta ?
and do you draw the unit animations yourself or is it e.g. possible to copy some from aow 2 sm or something similiar ?
I'm afraid I can't put a specific beta release date :/ ....I make a little here and there on the mod due to the time I got... I still need nation preferences scale and description on the units, nation description.

The animation (the sprites) in first round gonna be cut, paste and recolouring of existing units to cut down the release date magnificent.


best regards
Thilock
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  #49  
Old August 3rd, 2004, 10:53 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:
quote:
Originally posted by Boron:


your mod seems so far very advanced do you already have a date when you plan to publish the beta ?
and do you draw the unit animations yourself or is it e.g. possible to copy some from aow 2 sm or something similiar ?
I'm afraid I can't put a specific beta release date :/ ....I make a little here and there on the mod due to the time I got... I still need nation preferences scale and description on the units, nation description.

The animation (the sprites) in first round gonna be cut, paste and recolouring of existing units to cut down the release date magnificent.


best regards
Thilock

hm if you don't modify any sprites for the beta ?
then you can take all your time for the sprites and the betaUsers can already give feedback on the units
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  #50  
Old August 4th, 2004, 06:00 AM
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Default Re: Draconian Mod Under construction

It only takes a couple of minuts to cut,paste and recolouring, so I think I'll just make'em.

Here is a try on the draconian Elder:


The body from C'tis, wings from the original Draconian, recolouring the dancers weapon and tadaaa a draconian Elder
Is it this what you had in mind how the draconian will looks like?

My Idea on how to split the draconian races into diffrent colours:

Draconian Mages and regular draconians: Green skin colour
Temple Draconians: White Skin Colours
Pyro draconians: Red Skin colour
Storm draconians: Light Blue Skin colour
Scout unit : Black Skin colour

Or does it becomes to confusing?
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