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September 17th, 2004, 02:06 PM
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Corporal
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Join Date: Mar 2004
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
I think I'm doing something wrong. I'm trying to upload my pretender info using the ip and port info supplied, but I'm not able to connect.
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September 17th, 2004, 02:11 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
I just confirmed the server is up and witing for connections, is it possible you have a firewall?
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September 17th, 2004, 02:16 PM
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Corporal
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Join Date: Mar 2004
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
not only possible, it's definite. I'm playing from work atm. I'll just have to upload tonight once I get home.
Should've thought of that : aps forehead::
Thanks
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September 17th, 2004, 03:13 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
np
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September 17th, 2004, 08:30 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
hi
this is rex_havok
and i would like to join using marignon
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September 17th, 2004, 10:02 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
A question - I noticed early on, you said you were hoping for newer players. Then, hoping for more players. Which has priority, as I'm certainly not one of the newer players, but could get a pretender in this evening.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 17th, 2004, 10:19 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Fools Lament II - Newbies Welcome
AWESOME! Maybe will will be able to get a full house!
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September 18th, 2004, 12:36 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
Full house? Maybe, maybe not. Still waiting to hear if a strong intermediate isn't "new" enough, plus I'm debating whether or not I like any of the nations / setups left open.
Also - 24QH is fine for the start game, but with 5 provinces a nation, it's going to get busy fairly quick; not sure I want to commit to a game running that fast past 20 or so.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 18th, 2004, 01:27 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
All are welcome! As for hosting schedule, well, I figure we will probably subside to a 48 hour qh at some point... I guess I'll let people voice their opinions about that, I am not picky!
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September 18th, 2004, 07:06 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
I would prefer 48 hours, specially after the game has progressed a bit.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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