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June 24th, 2007, 02:57 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: FAQ Discussion & Submissions
Quote:
JaghataiKhan, the permanence of curse and horrormark is emphasized in the FAQ to discourage threads about how to remove curses and horrormarks. It has been asked time and again of the developers that a method of removal be added, and it has been refused just as many times. Illwinter has made this game the way they want it to be, and on certain issues they are not going to compromise on it. I do not claim to know all of the reasoning behind it.
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I also like the permanence of curse and horror marks, BUT a wish spell must be able to remove them for reading its description it is obvious it must be able to remove it.
After all, if one's desperate to cast wish to remove it, it should be removed after all.
Just because Illwinter wants it a midget cannot trample an elephant. There is gaming ethics and all the [censored].
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June 25th, 2007, 03:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: FAQ Discussion & Submissions
Personally, I don't see any reason for Wish not being able to remove curse and/or horror mark, but there are many, many things Wish "should" do that it doesn't.
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June 25th, 2007, 06:34 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: FAQ Discussion & Submissions
Conversely, just because JaghataiKhan wants it a midget cannot trample an elephant. There is gameing ethics and all the [censored].
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June 25th, 2007, 11:51 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: FAQ Discussion & Submissions
:blink : blink:
Did he really say that, or...
Anyways, if you you have wish, you might be better off wishing for a way to continually remove the extra wounds you get from the curse- it gives a longer lasting benefit and return, when you can just get recursed. Curse, by itself, doesn't do any harm, its only in combination with combat that's a threat. A Mother of Serpents, various units & artifacts are available to help with the affects.
I recognize Horror Marking may be a different story- but I haven't formed any opinion on that. Aside from the fact the affects are much more significant. So I won't comment on that.
I will make a suggestion - insufficient for mp, but a halfway measure for sp - mod horror marking out of the game. That's up to you, though. I haven't been keeping my Pretenders alive long enough to worry about Horror Marks.
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June 25th, 2007, 02:19 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: FAQ Discussion & Submissions
I would like to make a suggestion with regards to the FAQ- include your signature, Edi. That way, I can quickly point someone towards the database. Or just insert a link.
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June 25th, 2007, 03:32 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: FAQ Discussion & Submissions
Good suggestion. I need to add the disbanding stuff and the research cost table for different difficulty levels, so I might as well include the DB links too.
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July 12th, 2007, 01:21 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: FAQ Discussion & Submissions
FAQ updated.
Added a section on the Dom3 DB as per previous suggestion since it gets tiresome to explain it all the time. Now any queries about the DB can be answered with "FAQ".
Also added research cost chart to the very end and reorganized the ODD & ENDS section better so that it is split to CASTLES and the true miscellaneous stuff.
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July 12th, 2007, 05:47 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: FAQ Discussion & Submissions
Thanks for adding the research charts!
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July 12th, 2007, 06:13 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: FAQ Discussion & Submissions
Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).
But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 12th, 2007, 06:26 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: FAQ Discussion & Submissions
I have a W9/F9/B4 bless in one game I'm playing in, mostly because the blood was very easy to get. I can say that I'm extremely happy with it. It adds +2 damage to each attack.
Jazzepi
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