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  #41  
Old December 1st, 2003, 03:13 AM
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Default Re: Starting tactics

Quote:
BSY-Model:
By turn 18, the BSY model player has 4 BSY's and he has built 19th colonizer (or 5 and 17). All but 1 (or 2) of his BSYs are now in slow mode and he has almost no building capacity from his initial investment.
How do you get only 4 yards after almost 2 years?

Even without minmaxing, you can get your BSY built in 2 turns.
Planet builds one BSY each 2 turns for a year. That's 2,4,6,8,10.
First BSY E-builds one each 3 turns. 5,8,11
2nd does the same: 7,10,13

Say 5/3 turns for a colonizer.
Planet builds 5 by turn 20
3rd planet yard builds 4 by turn 20 (1 normal 3-E)
4th planet yard builds 3-E by turn 17
5th planet yard builds 3-E by turn 19
1st vonNeuman yard builds 4 by turn 19
2nd vN yard builds 4 (1+3E) by turn 21
3rn VN yard builds 3-E by turn 17
4th vN yard builds 3-E by turn 19
5th vN yard builds 3-E by turn 20
6th vN yard builds 2-E by turn 19

A total of ... 34 colonizers and 11 BSY.
Without min/maxing construction bonuses.
Oh, and the first two BSY, plus the planet end up at normal build rate.
The 6th VN yard has 4 turns of E-build left too.

[ December 01, 2003, 01:17: Message edited by: Suicide Junkie ]
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  #42  
Old December 1st, 2003, 03:37 AM
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Default Re: Starting tactics

SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.

Your model looks mighty impressive.
Now, tell me how you manage to pull that off with a default start of one medium planet producing 8-9000 minerals pr. turn
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  #43  
Old December 1st, 2003, 07:18 PM

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Default Re: Starting tactics

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Originally posted by primitive:
SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.
Just for the record, it was EB 2 BSYs, then switch to colony ships.
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  #44  
Old December 1st, 2003, 07:29 PM

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Default Re: Starting tactics

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Originally posted by primitive:
Spoon and Fyron.
No I did not forget that "ordinary" colonies also makes spaceyards. The model just compare the output of the Base spaceyards with the "Moon space yards".
Right, but by turn 11, the BSY model has more Moon Space Yards than the MSY model, by the simple fact that it produces more colonizers. The only thing you can compare is homeworld output + BSY output. Anything else you are claiming to do with the MSY model can be accomplished with the BSY model.
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  #45  
Old December 1st, 2003, 07:31 PM
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Default Re: Starting tactics

Minerals would be the real bottleneck, yeah.
If you don't use E-build, and target your colonizers at the mineral-heavy worlds, the 50k starting resources should tide you over.

Those 9 non-slow BSY queues during the second year will only be burning about 13k minerals per turn even on E-build.
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  #46  
Old December 1st, 2003, 07:32 PM

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Default Re: Starting tactics

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Originally posted by Suicide Junkie:
Planet builds one BSY each 2 turns for a year. That's 2,4,6,8,10.
First BSY E-builds one each 3 turns. 5,8,11
2nd does the same: 7,10,13

Say 5/3 turns for a colonizer.
Planet builds 5 by turn 20
3rd planet yard builds 4 by turn 20 (1 normal 3-E)
So you don't have your first colony ship until turn 9 or 10? Oof! Seems too slow!
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  #47  
Old December 1st, 2003, 07:56 PM
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Default Re: Starting tactics

In late game called Return to Hell I build 10 BSY's before making any colonuships. Though, that was full tech game and I got enough minerals at the beginning (and we had separate territories, ie. galaxy was formed of clusters which were not mutually connected). That was quite effective, until I had to mothball half of my BSY's because lack of minerals after making 20 or so colonyships. Consider that all buildings in planets were max. level.
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  #48  
Old December 1st, 2003, 10:40 PM
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Default Re: Starting tactics

Quote:
Originally posted by spoon:
quote:
Originally posted by primitive:
SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers.
Just for the record, it was EB 2 BSYs, then switch to colony ships.
I apologize then.

It even made me think that maybe I was wrong about this, and that your way might be better, so I started a test-game.
My result (tested it thrice on different maps): ---- Out of minerals at turn 8 -----
There is no way I can make this work even using every available colony slot for mineral production. And even taking some of the BSYs of EB, there is no way I have resources left over to build SY's on the planets.

Building one (or maybe two) Base shipyards might be a good idea in certain situations.
However; with a startingsystem with a normal planet distribution (and default start), I advise against it.

I will be happy to calculate/test any models and racials setup people would have, both counting actual colonizers built and resources made.
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  #49  
Old December 1st, 2003, 10:54 PM
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Default Re: Starting tactics

Quote:
Originally posted by Suicide Junkie:
Minerals would be the real bottleneck, yeah.
If you don't use E-build, and target your colonizers at the mineral-heavy worlds, the 50k starting resources should tide you over.

Those 9 non-slow BSY queues during the second year will only be burning about 13k minerals per turn even on E-build.
+ About 4 K maintanance

Without EB you will run out of minerals turn 12 or 13 depending on mineral value on your closest planets.

You will also still be stuck in your home system, while players doing more conventional start already have explored / colonized 3-4 additional systems.
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  #50  
Old December 2nd, 2003, 02:02 AM

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Default Re: Starting tactics

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Originally posted by primitive:
My result (tested it thrice on different maps): ---- Out of minerals at turn 8
I usually play on Good start, so I think that might make the difference - usually gives me enough time to stabalize and establish other mining colonies. My tests on Average Start (just ran 2) had me out of minerals by turn 10-11, but with 2-3 mining colonies just kicking in. In both those tests, there were no decent mineral planets in my home system.
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