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  #41  
Old January 6th, 2006, 04:21 PM

The Panther The Panther is offline
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Default Earthquakes

Let me guess... You took misfortune?

Used to be (before the scale mod) that order/misfortune was automatic. These days, misfortune is a real risk and order does not protect you from events near as well.
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  #42  
Old January 6th, 2006, 04:33 PM
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Default Re: Earthquakes


Eh, I always take luck, and even with Luck-3 I've had labratories or temples destroyed on the first turn. Imagine having to wait to hire a mercenary mage to rebuild the lab, because you took a pretender with no magic? ( As per several Wyrms in Council of Wyrms. )

Even if that isn't the case, having to spend 200 gold on turn 2 to build a new temple or lab is hardly very "lucky" - I'd hope that in Dom3 levels of luck would protect you from a bad event for the first turns. (IE : Luck 1, no bad event on turn 1. Luck 3, no bad events until after turn 3.)
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  #43  
Old January 6th, 2006, 05:00 PM
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Default Re: Earthquakes

I thought one measly pick in Misfortune would be okay with three in Order. Told y'all I was a n00b. Maybe I was just "unlucky" or do I have to expect an earthquake every other turn?

I hope the C'tis god is immortal. He/she/it was apparently way more unfortunate in his/her/its first-turn attack.
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  #44  
Old January 6th, 2006, 06:14 PM
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Default Re: Luck / Misfortune

Quote:
Cainehill said:
Eh, I always take luck, and even with Luck-3 I've had labratories or temples destroyed on the first turn.

Come to think of it, I've also lost 40% of my population in a province on turn 1 or turn 2. So, many of the very worst events can happen on turn 1, regardless of luck.

But - I don't think I've ever seen one of the top-tier events happen on turn one - never the 1000/1500 gold events that bring magic items, and I'm pretty sure I've never even gotten the random mages or whatnot on turn 1.

So - it actually seems to me that the game is coded to prevent the best events from happening right away, but not to prevent the worst events, regardless of luck / misfortune.

Curious if anyone can definately recall getting the uber-events on turn 1, disproving my theory.
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  #45  
Old January 6th, 2006, 10:00 PM

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Default Re: Luck / Misfortune

I used to take mist 2 always, but not any more. I did get my share of temples & labs burning, as well as hurricanes and immigrations in the furst couple of turns. And now that I have taken a luck scale a few times, the best event I have ever got on Turn 1 is a National Hero.

Those uber 500 or 1000 gold events seem far more rare than the uber bad events, regardless of your luck setting. Order 3 in a province used to mean you rarely got a random event, but that is no longer true with the new scale mods.
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  #46  
Old January 6th, 2006, 10:32 PM

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Default Re: Luck / Misfortune

new turn is up
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  #47  
Old January 8th, 2006, 09:33 PM
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Default Re: Luck / Misfortune

new turn
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  #48  
Old January 11th, 2006, 10:58 PM
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Default Re: Luck / Misfortune

new turn (again)
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  #49  
Old January 12th, 2006, 05:46 PM

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Default Victory point graphs are on.

I noticed the Victory Point graphs were not turned off. They are usually turned off in the game I have played. No bluffing in this game, I guess (Not that I was ever any good at it).
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  #50  
Old January 12th, 2006, 07:21 PM
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Default Re: Victory point graphs are on.

Naa - in a game like this, the score graph is all the fun. Otherwise it would be too easy for one party to win.
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