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April 11th, 2008, 06:41 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Ascendant - EA for new guys (finding host)
I thought EA Oceania was considered overpowered, with a strong bless. On the other hand it might be more fun for char's first game to play a land nation - less weird.
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April 11th, 2008, 04:08 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Ascendant - EA for new guys (finding host)
Hah, to the wolves with him!
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April 12th, 2008, 01:00 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Ascendant - EA for new guys (finding host)
Char has 24 hours to choose his nation, and then we're bringing in secretperson.
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April 12th, 2008, 03:03 AM
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Private
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Join Date: Apr 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ascendant - EA for new guys (finding host)
I'm still in. Sign me up for Atlantis.
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April 12th, 2008, 03:15 AM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Ascendant - EA for new guys (finding host)
Is it to late to sign up, if it isn't can I be Yomi
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April 12th, 2008, 05:11 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Ascendant - EA for new guys (finding host)
If nobody is against it, we'll go with 15 players to get in everyone that has posted here, and change the victory conditions to owning 8 of 15 capitals and fortifications for three turns. That way, we have a little bit of leeway for turtles in the endgame and more random mayhem, which is always to be desired!
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April 12th, 2008, 05:42 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Ascendant - EA for new guys (finding host)
Owning over half the capitals and keeping them for multiple turns means utter domination by one player. You might want to change it so that the players can race for the goal together.
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April 12th, 2008, 08:35 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Ascendant - EA for new guys (finding host)
EDIT: Didn't notice the fourth page.
At any rate, I'm not sure if team victories would be a good idea, at least, not if nations can change teams in-game. If one player has, say, six capitals but he's about to lose one, he could just ally a player with two or three capitals and win.
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April 12th, 2008, 10:15 AM
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Corporal
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Join Date: Mar 2008
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ascendant - EA for new guys (finding host)
I'd like to play as Lanka if I can still be in and if Atlantis is still taken
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April 12th, 2008, 03:52 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Ascendant - EA for new guys (finding host)
I'll disagree that owning 7 of 13 capitals is a completely dominant victory. There could easily be a few holdouts with huge gem or blood economies that are just coming into their own and could be equal in power to any gold-based empire owning half the map or more. If there are any powers like that left at the end of the game, they can certainly hold their heads high.
But I'd say that owning capitals for ONE turn probably ought to do it. And besides, it should be easier to create.
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