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October 2nd, 2001, 02:04 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Vandron Shipset
no i didn't make it from scratch. Found it on the web then modified to make it look better. Don't know who did it originally.
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October 3rd, 2001, 04:29 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
Any more ideas for design names? How bout ideas for the next pic?
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October 3rd, 2001, 04:49 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Vandron Shipset
How about a planetary assault?
Capital ships bLasting platforms from above while Heavy transports deploy troops to attack.
Or, If you've got some cool effects available, ships exiting a warppoint, or flying past a black hole, or laying mines near a star.
You could have a spacedock scene, with some ships being repaired after battle, and a new one under construction.
Maybe a domed colony, busy expanding the domes and constructing facilities.
__________________
Things you want:
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October 3rd, 2001, 04:57 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
Yeah a planetery assault sounds cool. I think i'll try that. The others will take a little bit more time and development Thanks SJ
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October 3rd, 2001, 09:29 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
Here is the final Version of the fleet attacks pic. I couldn't really fix the shields, but maybe i can do better in future pics. I am coming along with the invasion pic it looks pretty good so far. Hopefully, i can smooth out all the little kinks.
In regards to the Vandron AI. Alpha Kodiak has compiled a prelim AI and i'm about halfway through the speech file. Geeze that things long
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October 4th, 2001, 04:26 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
Thanks alpha i'll start play testing them now, and i'll look at the descriptions too
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October 5th, 2001, 07:48 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
ok here is the next pic. The Vandron invasion. Tried to incorporate the fighters as well as the troops from a distance. See what ya think.
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October 5th, 2001, 05:06 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
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Re: Vandron Shipset
Another good battle scene. Just to be helpful, I notice at least one of the explosions had a bLast ring around it. You might want to try changing the ring to a 2D disk or the ring object flattened down to .01 on the Z axis (I think.) You can then apply a bomb texture with fake shadow or frosted glass as the material to make it semi-transparent. That will work with L2 or L3.
Duh moment. Remember how I mentioned off list that you could only use 'frame 1' of an animated texture? I forgot to mention that in the DoGACGA\common\atr\l3\ directory are all the individual frames for each animation. So, you can add say shockwave1\sw1027 to your custom texture scratch pad (those arrow icon thingys at the bottom of the texture manager) and then use them as transparency masks to make effects like the attached image. L3 file also included.
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TAZ
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October 5th, 2001, 05:15 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
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Re: Vandron Shipset
Duh moment number two. The L3 file uses an external high resolution sphere to make the bLast look nicer. You can import external SUF files from the part menu in L3. You can either fish the ball/sphere out of the L3 sample directories or do what I do and create a parts directory to hold all your external parts.
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TAZ
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October 5th, 2001, 06:13 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
thanks zircher i'll have to try those
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