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  #1  
Old September 4th, 2009, 07:54 PM

name thief name thief is offline
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Default Re: Mytheology Pretenders 3

How do I download this mod? I am also interested in downloading the CBM mod but I have no clue where to download it from.
Thank you.
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  #2  
Old September 5th, 2009, 01:55 AM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by name thief View Post
How do I download this mod? I am also interested in downloading the CBM mod but I have no clue where to download it from.
Thank you.
There is a link in the first post for the download, just look closely.
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  #3  
Old September 5th, 2009, 01:22 PM

name thief name thief is offline
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Default Re: Mytheology Pretenders 3

I did see the link, but I do not know where to download it to.
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  #4  
Old March 18th, 2010, 02:28 AM
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Default Re: Mytheology Pretenders 3

I was asked to look at this internally to fix a problem. They wanted the Revelation spell deleted because it was causing problems.

Im not much of a modder but in looking at it I did notice something. In two lines of that spell a command was remarked out in a way which has been reported as causing problems.
#command
should be commented out by changing it to
--command
not by making it
--#command
since apparently the parser will still see the # and treat that as a command.
Im not sure if thats the problem. Maybe I will get around to kindof testing it abit.
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  #5  
Old March 18th, 2010, 03:39 AM
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Gregstrom Gregstrom is offline
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Default Re: Mytheology Pretenders 3

IIRC, the problem may be something to do with Revelation being a ritual with Holy as its primary (and only) requirement.
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  #6  
Old March 18th, 2010, 04:10 AM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Gregstrom View Post
IIRC, the problem may be something to do with Revelation being a ritual with Holy as its primary (and only) requirement.
Yeah, rituals that have holy as primary path will crash the game upon casting. They worked once actually (as long as you didn't monthly cast them with ctrl-M), but some of the recent patches broke them completely.

This mod has a lot of other experimental stuff that is likely to be broken or at least act in a somewhat buggy way. It could use some "cleaning up", IMHO.
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  #7  
Old March 18th, 2010, 08:50 AM
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Default Re: Mytheology Pretenders 3

The first post's download link is no longer valid, BTW, so unless someone decides to host it elsewhere (as Psientist hasn't been around the boards for a while, it seems; last activity date of 7-11-09 according to his profile) it's probably a dead mod.
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  #8  
Old March 18th, 2010, 09:33 AM
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Default Re: Mytheology Pretenders 3

Has this problem been tried in other mods?

There are two lines I would fix by removing the #
--#school 5
--#spec 276824064

They apparently caused a problem and were meant to be removed. But from comments in other threads it seems that the game might be parsing them anyway because they werent rem'd out properly
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  #9  
Old March 18th, 2010, 12:11 PM

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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Stavis_L View Post
The first post's download link is no longer valid, BTW, so unless someone decides to host it elsewhere (as Psientist hasn't been around the boards for a while, it seems; last activity date of 7-11-09 according to his profile) it's probably a dead mod.
Yeah, I just noticed. I only recently got back into Dominions 3 and wanted to try this mod. Unfortunately, the link is dead. Anyone that can re-up the latest version?

Surely someone must have it!
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  #10  
Old March 18th, 2010, 01:39 PM

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Default Re: Mytheology Pretenders 3

I have a version that claims to be 3.06. I don't recall for sure if it's the proper version or not, but I downloaded it recently. Also, I made a few changes to it as the monkey king pretender was broken for me for kailasa. I didn't play around with it enough to get it fixed though. Anyway, here is my version of the mod.
Attached Files
File Type: zip Mytheology.zip (1.25 MB, 235 views)
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