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  #41  
Old April 16th, 2009, 10:02 AM
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Default Re: Silver Lions II - Preview

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M60's are not the best as offensive weapons.
Now theres an understatment especially the early versions with no giro accurate fixed gun emplacements for the period but thats about it.
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  #42  
Old April 19th, 2009, 08:18 PM
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Default Re: Silver Lions II - Preview

How is the campaign going? the 1st scenario was too easy, lost 3 man a truck and a tank trnsport to 122 artillery, a suggestion, make the mechanics engineer type, you might need more than just mineclear/engineer tanks sometimes(mostly because of size, its a lot easyer to clear obstacles without bullets flying past your head)
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  #43  
Old April 20th, 2009, 05:03 AM

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Default Re: Silver Lions II - Preview

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How is the campaign going?
The easy part (maps) is ready
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  #44  
Old April 20th, 2009, 03:25 PM
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Default Re: Silver Lions II - Preview

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Originally Posted by iCaMpWiThAWP View Post
How is the campaign going? the 1st scenario was too easy, lost 3 man a truck and a tank trnsport to 122 artillery, a suggestion, make the mechanics engineer type, you might need more than just mineclear/engineer tanks sometimes(mostly because of size, its a lot easyer to clear obstacles without bullets flying past your head)
I am adjusting the earlier scenarios some to make it harder but I don't want to scare off any newer players. During the campaign you will little if any repair points for replacements. The real "heat starts about battle #6 when you are defending against the better part of 2 MRB's )with one of them being Soviet) and Warsaw Pact Air assets start to make its appearance. Its a monster scenario and is taking a bit longer than I anticipated. I may take a break from it and jump into some of the later scenario's since campaign scenario do not really need to be designed in any sequence as long as they are packed together and linked properly in the campaign itself.

Historically our unit didn't have any mineplows although the XO's tank did have a dozer blade. This was more for helping dig quick, 2 step fighting positions than anything else but in a pinch it could help with mineclearing.
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  #45  
Old April 20th, 2009, 08:43 PM
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Post Re: Silver Lions II - Preview

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The easy part (maps) is ready
I see making quality maps as the hard part of scenario design.

Any chance of you making some Afghanistan/Pakistan maps?

1980-1989 Russia vs Mujahdeen
2002-Present NATO vs Mujahdeen

Nothing like guerila fighting in the fresh mountain air...
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  #46  
Old April 21st, 2009, 08:31 AM

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Default Re: Silver Lions II - Preview

IIRC I saw somewhere 1:50k military maps of the sandbox, so yeah, maybe at some point in the future
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  #47  
Old June 14th, 2009, 07:14 AM
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Default Re: Silver Lions II - Preview

Hi DD was just wondering how it was progressing
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  #48  
Old June 16th, 2009, 09:10 PM
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Default Re: Silver Lions II - Preview

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Hi DD was just wondering how it was progressing
Going really slow right now. RL making a big dent due to work and family. Progress is continuing but extremely slow atm.
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  #49  
Old June 16th, 2009, 09:19 PM
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Default Re: Silver Lions II - Preview

Cheers for the update.
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