.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old April 25th, 2008, 12:05 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Mega Game II-vote for map

If you eliminate waste provinces, you also eliminate the casting of the rather nice "Hidden in Sand" spell, which can only be successfully cast in a waste.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #42  
Old April 25th, 2008, 12:29 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Mega Game II-vote for map

Hmm, new spells(:

Maybe I will leave the waste in. I had the RanDom setting for 2 percent anyway, so they are few and far between as it is.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #43  
Old April 25th, 2008, 12:57 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Mega Game II-vote for map

I have decided we are going to use t4 map. Gandalf gets credit for producing the most popular map of the voters, but Dr. P is going to start work making the map a wraparound and a decision had to be made.

There were 2 primary reasons for it, the first being i could not edit gandalf's map(due to my own ignorance i am sure) on the dominions map editor. While I could manually adjust terrain etc using wordpad and the map file, for 900 provinces that is a bit much.

Second: I really did not want to see a repeat of Mega Age I game, or another game I am in, where one of the few water races becomes a world power, through clams, globals etc without ever coming on land to fight.

900-11 ran the risk of the winning water race having 6 capitals and 100 provinces without ever having faced the turmoil that the land races must face. You will see what I mean as 15 land races will be dead by turn 30, and likely all of the 6 water races will still be there expanding against indies.

That is what occurred in Mega Age I, and on t4 the water races still likely avoid the early rushes facing the land nations, but if they want a dominant position, they will have to go on land and fight for it. Though large bodies of water exist in t4 as well.

I have placed the 6 water nations, and la Marignon and La Atlantis. While the map will not have a north/south wrap,
there will be 2 provinces that connect via wormhole/magical means. One of these provinces is on the south border, and one is on the north.

Dr. P has said he will do significant work on the map, and he will in return be the only player that gets to select his own race. He has made his selection: Niefelheim
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.