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January 19th, 2007, 06:22 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: the Mappers Wishlist
Quote:
Jack_Trowell said:
We'll have to way for illwinter to expand the commands.
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One of the main new commands needed is #patrol otherwise gamers can use stealthy commanders to sneak past independents and acquire items and units placed by the mapmaker from a castle currently under siege by independents.
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January 19th, 2007, 06:29 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: the Mappers Wishlist
I agree, having indeps able to patrol would add spice to the game.
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January 19th, 2007, 10:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: the Mappers Wishlist
At the moment, the castles scattered on the map can be horribly abused by nations like Pangaea and Caelum. Crank out scouts and find the castles, have the scouts "seige" it, get a watchpoint where you can see anyone coming for 3 provinces around it, crank up the gold. I think Ive been asking for #patrol since Dom1.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 25th, 2007, 09:17 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Natural Defense
While we're on the subject of castles, how about the ability of natural fortification?
Natural fortification works like this:
In a forest, a cave, a mountain, a kelp bed, a coral reef, any place that happens to offer the right conditions for a defender to have a distinct advantage over an attacker (and not every forest, cave, etc. qualifies) you can "hide" troops behind such a thing, like a castle, but without the Defense factor.
So, in one province with Natural Fortification, you can have 1 set of units "patrolling", and one set of units "defending".
The "patrollers" combine with the PD and are attacked first, while the "defenders" (researchers, blood-hunters, what have you) remain safe behind the trees, stalactites, high ground, whatever it is that makes that particular province special.
Attackers can still seige the place after they've beaten the patrollers+PD, and can immediately attack the Defenders, but can't hurt defending units before that happens.
Defenders don't get a defense bonus, a supply bonus, administration, or any of the benefits of a castle, except the ability to split their forces and delay an enemy an extra turn.
Now, if you DO build a castle on that particular province, you get a bonus to the castle's defense of 25% to reflect taking advantage of the natural suitability of that particular province for defense.
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You've sailed off the edge of the map--here there be badgers!
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January 25th, 2007, 10:01 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: the Mappers Wishlist
Quote:
HoneyBadger said:
2 is it possible to create (or does there exist) an amphibious type of province, so that land only and water only units can move over it?
Thanks a lot!
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was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought
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January 26th, 2007, 10:00 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: the Mappers Wishlist
It's an ocean province if you set both flags - so aquatic/amphib units only, regardless of what other flags are set.
I asume that the concept is you can have underwater mountain ranges, underwater forests, etc.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 26th, 2007, 03:01 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: the Mappers Wishlist
Quote:
paradoxharbinger said:
was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought
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It's a great idea to have a province which both land and water units can travel. The new terrain would have to be added by the developers since it's currently not possible. Since swamp already exists one suggestion for the new province name
"Rain Forest" since water levels can vary drastically for this type.
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January 26th, 2007, 04:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
Coastal swamps, mangrove swamps, deltas. All of those would be examples of water/land if it got added.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 26th, 2007, 04:58 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: the Mappers Wishlist
Don't forget Fjords! Inland bays, lagoons, and shallow seas, for that matter.
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You've sailed off the edge of the map--here there be badgers!
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February 2nd, 2007, 07:00 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: the Mappers Wishlist
I want to be able to assign items to commanders by number. otherwise the item numbers are all but useless.
Edi
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