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  #41  
Old March 19th, 2005, 05:31 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Arralen said:
There seems to be a bug (wrong spell name?!) in "Level 4 Limit" .. . Couldn't find it at a glance, tough. (Eyes are still hurting as I spend too much time in front of the computer this week...)

Argh, I'll check it.
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  #42  
Old March 19th, 2005, 06:04 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Ok, I fixed it. There were several mispellings in spell names, which are all now corrected. This is (AFAIK) the first complete list of spells in mod format, so feel free to use it however you want... could come in quite handy

Thanks for noticing the error, Arralen!
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  #43  
Old March 19th, 2005, 03:34 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

I thought we were going to use Zens scales mod too. Is this not the case, or was it overlooked in the first post?

Did you intentionally get rid of the national spells? I believe you need to change the pathlevel from 0 to -2 to keep them as nation specific. I know that in my test as man I can't use any spell songs.
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  #44  
Old March 19th, 2005, 04:05 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ighalli said:
I thought we were going to use Zens scales mod too. Is this not the case, or was it overlooked in the first post?

Did you intentionally get rid of the national spells? I believe you need to change the pathlevel from 0 to -2 to keep them as nation specific. I know that in my test as man I can't use any spell songs.
!!! Sorry... I'll just remove national spells from the list to avoid any possible problems.
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  #45  
Old March 19th, 2005, 04:37 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Unless anyone has another preference (and no, Urgaia and the Sundering are way too small ), I suggest we use Arralen's revised Paraganos. I've attached the .rared .map and .tga. If you can't open .rar, please say so and I'll use a different format...

And also, because I'm incompetant, I had to revise the spell mod again to fix national spells, so please redownload that as well.

To clarify: the attachment to the first post contains mods, and the attachment to this post contains the map (since some people already have it and it's sort of big).

As for the scale mod: let's pass on that, to avoid any more confusion than there already is.

Edit: Sorry again... attachment pulled, use the file attached to Arralen's post.
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  #46  
Old March 19th, 2005, 04:45 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

are we starting this game tomorrow sunday 2005-03-20?
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  #47  
Old March 19th, 2005, 05:01 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Starting as soon as Ironhawk puts up a server.
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  #48  
Old March 19th, 2005, 05:50 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

You attached the wrong tga file, which causes the game to crash. Just edit the .map file to use the correct tga before trying to create a game and everything should be fine.
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  #49  
Old March 19th, 2005, 05:59 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Sorry, must be quick: you'll have to count me out, soryy
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  #50  
Old March 19th, 2005, 06:25 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Sorry to keep pestering you, but the cost of panic is jacked up to 2000 (should be 20) by your mod, because of a mistake in the Tome (listed as 20 gems, not fatigue).
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