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August 26th, 2008, 02:35 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by Herode
Quote:
Originally Posted by Kristoffer O
I think the paralysis spell was designed with CoE in mind.
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What is CoE ? Company of Eroes ?
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Conquest of Elysium, the RPG predecessor to Dominions. I never played it, but if that is the explanation of how it worked in that game, then it makes sense how it is implemented in Dominions.
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August 26th, 2008, 02:37 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Paralysis is overpowered.
A paralyzed charcoal shielded N9E9 nief jarl is still pretty sacry, to normal troops anyway. A soul slayed one, OTOH, is nothing. You see, SCs can still be somewhat effective even when paralyzed, but no way they can be when soul slayed. And if you bring several SCs, one paralyzed generally does not get killed if you win in the end. One soul slayed, well, you get the drill. Paralyze is mostly a problem when you send your SC soloing. I do not see having an effective counter for that is a problem.
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August 26th, 2008, 02:37 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Paralysis is overpowered.
[quote=K;634116]
Quote:
Originally Posted by Baalz
My point is that nerfing a type of magic that is already weak at low levels is not the answer. It's not going to solve the problem of people killing your SCs and it weakens all existing Astral nations.
Considering that with a high MR it still takes an act of God to even work.... well, that just confuses me. I mean, why nerf something that only has a 1-2% chance of working anyway? Is the pro-SC lobby that insecure? Don't they want their opponents to have any chance?
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You are pushing so many buttons there again, I'm having trouble remaining civil in answering this. *deep breath*
Stick to the topic. Don't try to be psychic and claim to know what others think and why they are doing things.
I don't belong to your imaginary pro-SC lobby. You are also using nasty rethorical devices and exaggerating things terribly. It's not 1-2% chanse of working. 4 - 5 astral mages, and it's been a practically a sure thing even against very high magic resistance.
Maybe this will help clarify things for you. It was mostly my astral mages, stopping things I don't feel I should have been able to stop so easily. And even that is not the core point. The core point is the overlong duration.
If you honestly are trying to say that scaling down the duration of paralysis will do horrible damage to the viability of astral heavy nations... then I probably just found your pet spell in the whole game and you are willing to say anything to invalidate any criticism of it. Shees...
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August 26th, 2008, 02:42 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Paralysis is overpowered.
As I have stated above, base S2 mages casting paralyze has 0.7% of success agaisnt MR 25 SC. So it is less than 1-2%. You can do the math yourself to verify.
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August 26th, 2008, 02:45 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Paralysis is overpowered.
A change in the formula so that the size divides the damage instead of just giving a tiny minus would fix the spell. I'd still prefer just open ended d6 + extra caster power. The 15+ d6 is no fix, since it would result in the same durations anyway *eyeroll*
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August 26th, 2008, 02:49 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Paralysis is overpowered.
I don't see any problem with scaling the duration back, for Paralysis, and then maybe having a higher level, longer duration version. It'd be funny to have a version that paralysed your enemy and then 'blinked' him/her around the battlefield to some random location, before release.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 26th, 2008, 02:54 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Paralysis is overpowered.
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.
What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
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August 26th, 2008, 03:13 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by konming
As I have stated above, base S2 mages casting paralyze has 0.7% of success against MR 25 SC. So it is less than 1-2%. You can do the math yourself to verify.
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And that is the winning argument.
Considering that any nerf on the duration of the spell would make it useless against regular armies, and it can be easily countered anyway, any change might as well be a straight deletion of the spell. Simply put, not having a spell on the casting list is better than having a useless spell.
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August 26th, 2008, 04:08 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Paralysis is overpowered.
But are 25+ MR for SCs a common feature ?
I'm not a SC specialist, so I won't answer. I can just say that the few SCs I saw & the few SCs I built were often < 25MR, thus leading to a considerably more important exposure.
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August 26th, 2008, 04:13 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Paralysis is overpowered.
If your opponent is an astral heavy nation you are likely to adopt and focus more on MR than on other traits. Thus MR 25 + I suspect. MR is also the only trait that counters automatic death. Other effects are HP dependent in one way or another. Resistances and protection and stuff reduces dmg, but MR removes death. That is often more important to the sentiments of the SC owner
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