|
|
|
|
|
March 9th, 2010, 11:09 AM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
I still don't understand half of it. Sorry.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|
March 9th, 2010, 11:25 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
I was simply saying that when determining the value of an SC chassis, the items you have on hand are important to consider... especially with artifacts that give you novel powers in unusual slots.
|
March 9th, 2010, 11:25 AM
|
BANNED USER
|
|
Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
This is probably expected but I'd like to point out that this mod is incompatible with CBM. In particular Claws of ShiShi and Warhorse Hoof use the same #weapon 710. There are probably others. Anyway, use a mod combining script when playing these together.
|
March 9th, 2010, 12:08 PM
|
|
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
BigDaddy, in a MP game you can't really count on getting artifacts. In SP games, sure, but if in a MP one bases the strategy (or value of units/summons) on the use artifacts, there might be problems ahead (such as "Ooops, about six other players already got to Constr 8 before me").
__________________
There are three kinds of people: Those who can count and those who can not.
|
March 9th, 2010, 01:15 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
Ack, well spotted pyg. I will certainly fix that for the next version.
|
March 9th, 2010, 01:20 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
Quote:
Originally Posted by Jarkko
BigDaddy, in a MP game you can't really count on getting artifacts. In SP games, sure, but if in a MP one bases the strategy (or value of units/summons) on the use artifacts, there might be problems ahead (such as "Ooops, about six other players already got to Constr 8 before me").
|
Well, I believe I said, if you get. Maybe I should have been more clear than 'if'.
|
March 9th, 2010, 01:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
Quote:
Gandalf again: I think that thing with #unique would probably work actually.
|
Id really like to know if that works if someone knows how to best test it.
I could even see some fun with a mod that makes all pretenders available as summons if they are not used by players in the game. Might be a nice treasure trove to add nation-specific summons.
Such as; Pangaea getting late-game summons of Carrion Dragon and Lord of the Wild (but only if it doesnt match their pretender choice).
|
March 9th, 2010, 01:41 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
Quote:
Originally Posted by BigDaddy
You can work around it, with the right equipment, plus you can get it nice and early (lvl 4 and lvl 3 spells one of which is IN construction).
|
I don't see how. Arcane bolt doesn't miss and is decent AN damage. Magic dudes = dead vs astral.
|
March 9th, 2010, 02:27 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
Isn't arcane bolt a missile spell? Those are pretty easy to shut down.
|
March 9th, 2010, 03:16 PM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Endgame Diversity Mod - Lategame summons, released at last!
He probably meant "Opposition" which is prec 100.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|