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August 13th, 2007, 10:20 AM
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Corporal
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Join Date: Feb 2004
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Re: New nation: NATURE rising early stages
An idea if you want to branch the magic out a bit (and make them highly efficient) is to make a spell like Voice of Tiamat for land provinces, and make it Nature based. Make it 10 Nature gems to find all Elemental and Nature sites. Also, give them either nature summons for Living Elementals (think minor Elemental royalty) for the paths, or give them some randoms in Elemental magic could work out.
Anyone else have thoughts on this?
Wyatt Hebert
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August 15th, 2007, 05:12 PM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Hey Juzza. The image files end up with big black boxes around them and pink shadows. They look like the right color I am not sure why the game is treating them like solids.... Take a look at the attached mod.
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August 15th, 2007, 06:57 PM
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Second Lieutenant
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Re: New nation: NATURE rising early stages
which image files? it might be something to do with, oh crap!! I forgot to replace the black and the shadows when I did the colour changes!!
... want me to redo them? it's not too hard to jus' change the background colour and the shadow colour in paint, their the st purple and the standard black.
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August 15th, 2007, 09:03 PM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Yes, that would be very nice (redoing them). I need to learn the color numbers for the shadow and transparent, i can never get them right.
thanks Juzza.
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August 16th, 2007, 05:40 AM
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Second Lieutenant
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Re: New nation: NATURE rising early stages
huh, um, I juuust realized, have you done any sprite modding before? cause, the black boxes and purple shadows get rendered by the game engine into
Black = totally see through
Purple = shadowed see through
this zip has everything in it, the tree pretender, a redon silverback, looks better now, I think, and I redid the green glowy thing too.
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August 16th, 2007, 04:40 PM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Yes, i have tried some sprite modding. Not to say it wokred very well. I knew about the shadows and transparent, but I never get the right shade so I need to look up the numbers.
I would also love to learn how people take images from things like Magic Cards and put them in the game. Never works fro me. I end up with an unrecognizable blob.
By the by, You posted some stuff in .bmp but the game needs .tga. I can convert it no problem though. I just hope it does not lose some quality.
THanks Juzza. I will see if I can work on this today.
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August 16th, 2007, 04:59 PM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Hey juzza, the elephant is not fixed, its not in the zip.
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August 16th, 2007, 05:52 PM
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Second Lieutenant
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Re: New nation: NATURE rising early stages
There wasn't anything wrong with it, I took it right out of the huge directory, that Kristofer Osterman added, all I did to it was change it's back, it should look fine.
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August 16th, 2007, 09:01 PM
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First Lieutenant
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Re: New nation: NATURE rising early stages
Thats weird. I wonder why it show up in the game with a black box and a pink shadow. I used paint.net to convert it to a tga file, could that have messed with the colors? Any thoughts?
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August 16th, 2007, 10:34 PM
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BANNED USER
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Re: New nation: NATURE rising early stages
Quickest way to avoid figuring out why that problem has come up is just to have Juzza upload it as a .tga inside a zip.
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