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  #41  
Old April 11th, 2008, 06:41 AM

llamabeast llamabeast is offline
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Default Re: Ascendant - EA for new guys (finding host)

I thought EA Oceania was considered overpowered, with a strong bless. On the other hand it might be more fun for char's first game to play a land nation - less weird.
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  #42  
Old April 11th, 2008, 04:08 PM

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Default Re: Ascendant - EA for new guys (finding host)

Hah, to the wolves with him!
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  #43  
Old April 12th, 2008, 01:00 AM

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Default Re: Ascendant - EA for new guys (finding host)

Char has 24 hours to choose his nation, and then we're bringing in secretperson.
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  #44  
Old April 12th, 2008, 03:03 AM

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Default Re: Ascendant - EA for new guys (finding host)

I'm still in. Sign me up for Atlantis.
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  #45  
Old April 12th, 2008, 03:15 AM

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Default Re: Ascendant - EA for new guys (finding host)

Is it to late to sign up, if it isn't can I be Yomi
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  #46  
Old April 12th, 2008, 05:11 AM

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Default Re: Ascendant - EA for new guys (finding host)

If nobody is against it, we'll go with 15 players to get in everyone that has posted here, and change the victory conditions to owning 8 of 15 capitals and fortifications for three turns. That way, we have a little bit of leeway for turtles in the endgame and more random mayhem, which is always to be desired!
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  #47  
Old April 12th, 2008, 05:42 AM
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Default Re: Ascendant - EA for new guys (finding host)

Owning over half the capitals and keeping them for multiple turns means utter domination by one player. You might want to change it so that the players can race for the goal together.
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  #48  
Old April 12th, 2008, 08:35 AM
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Default Re: Ascendant - EA for new guys (finding host)

EDIT: Didn't notice the fourth page.

At any rate, I'm not sure if team victories would be a good idea, at least, not if nations can change teams in-game. If one player has, say, six capitals but he's about to lose one, he could just ally a player with two or three capitals and win.
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  #49  
Old April 12th, 2008, 10:15 AM
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Default Re: Ascendant - EA for new guys (finding host)

I'd like to play as Lanka if I can still be in and if Atlantis is still taken
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  #50  
Old April 12th, 2008, 03:52 PM

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Default Re: Ascendant - EA for new guys (finding host)

I'll disagree that owning 7 of 13 capitals is a completely dominant victory. There could easily be a few holdouts with huge gem or blood economies that are just coming into their own and could be equal in power to any gold-based empire owning half the map or more. If there are any powers like that left at the end of the game, they can certainly hold their heads high.

But I'd say that owning capitals for ONE turn probably ought to do it. And besides, it should be easier to create.
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