.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #41  
Old November 4th, 2003, 02:16 AM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: second class super combattants

I'm not actually new to Dominions, I'm just new to SC's. Haven't really tried them before. So the key features of a SC would be in order of importance:
*Fatigue: Be undead or have summon earth power/nature reinvig items. Or actually a shroud and earth magic for the bless.
*Defense: Either armor or ironskin to raise prot., and then either a high defense somehow or luck/etheral, possibly from items. Regeneration is nice too to stop afflictions. Astral shield decent too.
*Damage: Trample, fire shield, snake bladder stick, maybe area damage spells if reinvigoration and magic are high enough.
*Magic resist: Spell or item to raise MR. Items for elemental protections as needed.

Missing anything?

And I did forget about the Flesh Eater...but it seems a bit risky running up to close range to cause the chest wound. And maybe my Moloch is just broken but after a fight or 2 he starts routing before the enemy even gets near, even in friendly dominion.
Also it seems etheral/luck might be a bit powerful in general. Given even attack/defense you only hit a etheral/luck unit 1/16 of the time, which seems a bit excessive.
Reply With Quote
  #42  
Old November 4th, 2003, 03:34 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: second class super combattants

Quote:
Originally posted by ywl:
Moloch is not as good as he used to be . If a SC attack with any troops, when all the troops rout, he routs. So, it's better to send him attack alone - a risk you have to take. In my few test, if the imps rout, he didn't (and he shouldn't or it'll be a bug making him a lousy pretender). But I haven't tested very thoroughly.
It's not just if the troops rout. If they take damage or are killed the leader will rout as well. I had a prince of death rout on turn two of the battle because the independent archers killed two of his longdead bodyguards.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.