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  #41  
Old January 10th, 2009, 05:21 AM
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Default Re: Yomi 3.21

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Originally Posted by Tifone View Post
I'm wondering what God can provide a W9N4E4 bless for Yomi at a decent cost. Any suggestion?

EDIT: Nevermind, gone for a (rather unthematical) Frost Father. Lol, W9A4E4N4D4, Or3Sl3De1Ma1dom4impr, 0 points left. Maybe I can reduce sloth for death, I like bandit raiders. I'll test, this intrigues me.
I've alway s found misfortune 1 free points. You could also max out the temp scale for s4. You certainly have no need for Death 4 on your frost father either. The death blessing is blech (hannayas aren't sacred) and you have access to death 4 anyway off Dai Oni's. =)
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  #42  
Old January 10th, 2009, 05:36 AM
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Default Re: Yomi 3.21

With Yomi I always go Heat-3 because it seems to take effect really slowly, and most demon troops including the Dai Oni have FR, and I don't like my cold-blooded Hannyas having to fight in cold provinces.
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  #43  
Old January 10th, 2009, 05:58 AM
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Default Re: Yomi 3.21

Agreed. In both my recommendations, I chose heat for that purpose as well. The income hit does cost you though so I'd still take base no temp scales if there was a choice but as it stands, it's a good option for where to get your points. =)
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  #44  
Old January 10th, 2009, 12:03 PM
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Default Re: Yomi 3.21

Hot seemed appropriate to me too (btw Yomi could use having a preferred scale of at least H+1 imho) but doesn't that interfere with the cold attack of that kind of onis you suggest for expanding?
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  #45  
Old January 10th, 2009, 02:44 PM
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Default Re: Yomi 3.21

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Originally Posted by Tifone View Post
Hot seemed appropriate to me too (btw Yomi could use having a preferred scale of at least H+1 imho) but doesn't that interfere with the cold attack of that kind of onis you suggest for expanding?
Well I didn't suggest the cold attack oni's. =) Though I believe the cold attack isn't actually modded by the temp scale anyway. (I think it has a chance to freeze which slightly is, but most things won't survive past two hits for it to matter =D)
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  #46  
Old January 11th, 2009, 06:50 PM
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Default Re: Yomi 3.21

I had some good luck with an awake Dom9 N8 Dragon. The dragon helps immensely with initial expansion. Mid game your Oni kings starts coming in with the large regeneration blessing and some Summoning 3 Construction 4, Alteration 3. Missing the reinvigoration kind of hurts, but it is far easier to make up good reinvigoration than making up for the good regen bless. Summon earth power, a girdle of might gives all of the reinvigoration you need. Due to not having to put ring of regen and with some luck you could actually shoot for mother oak/ gift of health. I research Ench 2 to get perosnal regen for the dragon early. With flying The dragon can pick easy targets until regen is researched. Once regen is researched chances of an affliction are hugely reduced.
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  #47  
Old January 11th, 2009, 08:52 PM
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Default Re: Yomi 3.21

In Vanilla Dominions the dragon has Dom 2. Allowing for scales of N8, Dom 9, Order3, sloth 3, heat 3, Mis 2, magic 1, growh 1.

In CBM the dragon starts at Dom 1. So the dragon is 2 more scales costlier to get the Awe. Which makes it a bad deal.
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  #48  
Old January 11th, 2009, 11:52 PM
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Default Re: Yomi 3.21

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Originally Posted by Rytek View Post
In Vanilla Dominions the dragon has Dom 2. Allowing for scales of N8, Dom 9, Order3, sloth 3, heat 3, Mis 2, magic 1, growh 1.

In CBM the dragon starts at Dom 1. So the dragon is 2 more scales costlier to get the Awe. Which makes it a bad deal.
Its dominion strength 1 in both cases.
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  #49  
Old January 12th, 2009, 12:33 AM
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Default Re: Yomi 3.21

You'd have to work awfully hard at convincing me a dragon's boost to early expansion is worth the loss of astral. =) Even in blitzes, a luck pendant is oh so useful for your dai oni's. hehe.
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  #50  
Old January 12th, 2009, 02:24 AM

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Default Re: Yomi 3.21

After rereading some fo the earlier posts, I am confused on how Baalz is planning on blessing the Oni generals he is expanding with. I tried using indy priests, but that is hit and miss at best. You would have to bring along some archers to have the priest stand behind so he doesn't run ahead into melee. At any rate, thats what I've figured out so far...
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