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October 1st, 2007, 02:54 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
llamabeast said:
I'll host it though.
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Likewise, if people would prefer a TCP/IP Direct game I can host on my server.
I'm partial to direct connects (lazy with the emails required for PBEM) but it doesn't really matter that much to me.
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October 1st, 2007, 03:08 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
Velusion said:
I'm partial to direct connects (lazy with the emails required for PBEM) but it doesn't really matter that much to me.
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Being quite lazy myself (and prone to mail the wrong turn file in) I wrote a script which:
1) Copies the .trn file from my downloads folder
2) launches the game in question
3) emails the .2h file to the right place (this step waits on step 2 to finish)
So now for my PBEM games the only extra step necessary to take a turn is that I need to download the turn file (I've got a separate desktop shortcut for all my dom3 games, the PBEM ones just launch this .bat file instead). Not hard to set up, I highly recommend it for anyone doing multiple PBEM games.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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October 1st, 2007, 04:03 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
Baalz said:
Quote:
Velusion said:
I'm partial to direct connects (lazy with the emails required for PBEM) but it doesn't really matter that much to me.
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Being quite lazy myself (and prone to mail the wrong turn file in) I wrote a script which:
1) Copies the .trn file from my downloads folder
2) launches the game in question
3) emails the .2h file to the right place (this step waits on step 2 to finish)
So now for my PBEM games the only extra step necessary to take a turn is that I need to download the turn file (I've got a separate desktop shortcut for all my dom3 games, the PBEM ones just launch this .bat file instead). Not hard to set up, I highly recommend it for anyone doing multiple PBEM games.
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Oh that makes it much more palatable...
I might have to get that from you if I ever end up playing in a PBEM game.
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October 1st, 2007, 07:40 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
So are gonna start with 16 people (one more...) or wait for the full complement of 18?
I'm ready to generate a map as soon as I know how many water players I have to accommodate.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 1st, 2007, 09:30 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Are y'all still recruiting? If so I'd love to join. Do I need to pick a nation? Thanks all, cool idea!
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October 2nd, 2007, 07:28 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I prefer direct connect hosting.
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October 2nd, 2007, 09:56 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
That is very cunning Baalz, can't believe I never thought of it!
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October 2nd, 2007, 09:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
And of course Thrawn, feel free to go with whichever you prefer of mine or Velusion's servers. Both have definite advantages (I can't do direct connect hosting because of my university's firewall you see).
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October 2nd, 2007, 09:59 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
To be more explicit about the pros and cons - the LlamaServer gives you easier control via the web interface, while a direct connect server is obviously easier for the players to use.
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October 2nd, 2007, 10:14 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
direct connect is much more user friendly
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