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September 25th, 2004, 12:41 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Ok, will send it again to both emails using a rar file.
And no, is not exactlty the same file, because into the download section you will find the Version that has problems with win2k and xp.
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Got it. Thank you, MB!
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September 29th, 2004, 08:52 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Ok, now I'm starting the contest.
I did 6 Groups with 4 AIs each.
The 6 Ais with better ranking in the previous contest, were placed in the first place of each group.
All the Groups were filled, using a random function to decide the AI placement.
Here the Groups:
Group A1
United Flora
Drakol
Khrel
Sallega
Group A2
Tessellate
Gron
Pyrochette
Namovans
Group A3
Space Vikings
Corrian
Orks
Piundon
Group A4
Aquilaeian
Klingon
Fazrah
Toron
Group A5
Cue Cappa
EEE
Earth Alliance
Azorani
Group A6
Narn Regime
Verduran
Rage
Teslik
Every AI will play 3 games.
The first 3 AIs of each group, will continue to the next round.
Right now, I'm starting the game between the previous winner, the United Flora, against the improved Drakols!
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September 29th, 2004, 09:57 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
United Flora vs Drakol.
The UF won at the turn 140.
Again, the UF proved to be a very strong AI.
In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2!
Right now, started the game between Khrel and the Sallega.
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September 29th, 2004, 10:18 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
When I try to upload a zip file with the savegame between UF and Drakol (1.4 MB), I'm receiving this error message:
Fatal error: Maximum execution time of 6000 seconds exceeded in C:\apache2\Apache2\htdocs\threads\addpost.php on line 22
Somebody could give me a tip to avoid this problem? (I will not divide the file, hehehe).
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September 29th, 2004, 10:23 PM
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General
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Join Date: Sep 2003
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Re: AI Deathmach 3
Sounds like it thinks its taking too long to upload the file. But 6000 seconds is 100 minutes, so I kind of doubt that is the problem...sorry I don't have any help or suggestions.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 30th, 2004, 01:24 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
United Flora vs Drakol.
The UF won at the turn 140.
Again, the UF proved to be a very strong AI.
In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2!
Right now, started the game between Khrel and the Sallega.
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Oh well. Unfortunately, that is one of the drawbacks of staying with the original intent of this race (I have listed this specific flaw in my readme.txt file from the beginning). Hopefully SE5 will have an intelprojects file similar to the research file where you can prioritize and list the projects a race should use. For my own games I just use the Lucas/Tampa_Gamer Intel fix on the Gold disk to limit AI races to use only those projects that matter to them. Of course, this does not fix the problem of AIs having 10-12 projects at once.
-TG
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September 30th, 2004, 06:59 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Quote:
Tampa_Gamer said:
Oh well. Unfortunately, that is one of the drawbacks of staying with the original intent of this race (I have listed this specific flaw in my readme.txt file from the beginning). Hopefully SE5 will have an intelprojects file similar to the research file where you can prioritize and list the projects a race should use. For my own games I just use the Lucas/Tampa_Gamer Intel fix on the Gold disk to limit AI races to use only those projects that matter to them. Of course, this does not fix the problem of AIs having 10-12 projects at once.
-TG
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Yep, I know what are you talking about...
Anyway, always liked your Drakols, despite the problems with the Intel in SE4 and I'm glad you did those scripts.
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September 30th, 2004, 07:04 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Khrel vs Sallega.
At the turn 500, the Khrel defeated the Sallega by points.
Both are very interesting races and was a balanced game. The Sallega had a better start (the Khrel suffered the infamous "Colony Ship Bug"), but slowly the Khrel changed the game to their side.
The savegame has around 5MB... then, no way to upload it here!
I'm considering to create an e-mail account in yahoo (100mb), just for this contest. Then, everybody could login there, and download the files. Thoughts?
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September 30th, 2004, 10:49 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Tessellate vs Gron.
A game between to Religious races. The Tessellate won at the turn 191, and although played a good time without colonize Gas planets (the "Colony bug"!), anyway had not big problems to defeat the Gron.
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October 1st, 2004, 05:58 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: AI Deathmach 3
Great progress, I really like to read this kind of stuff!
Keep up the good work Master Belisarius.
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Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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