|
|
|
|
|
June 14th, 2012, 12:32 AM
|
Corporal
|
|
Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Integrity2- EA game: Running
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one. That happened twice. So our mega-armies stayed in the same province while our reinforcing armies were slaughtered horribly. Horribly!
Since this happened twice, I can only assume that it is working as intended; and since you can't really expect someone to wait politely in a province while you move in reinforcements from all directions, it is just something to keep in mind when moving troops around. If you hadn't run those 20-30 troops into "province B" my main army would have been there with my reinforcements, and the battle would have gone a lot differently. So I have lost dozens of valiant pixelmen to this situation as well.
Last edited by dojango; June 14th, 2012 at 12:49 AM..
|
June 14th, 2012, 01:10 PM
|
BANNED USER
|
|
Join Date: Apr 2012
Posts: 92
Thanks: 6
Thanked 2 Times in 2 Posts
|
|
Re: Integrity2- EA game: Running
Quote:
Originally Posted by dojango
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.
|
I'm not talking about moving armies A,B, C, D.
I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
|
June 14th, 2012, 02:02 PM
|
Corporal
|
|
Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Integrity2- EA game: Running
Quote:
Originally Posted by Bat/man
Quote:
Originally Posted by dojango
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.
|
I'm not talking about moving armies A,B, C, D.
I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
|
When army movements don't go through, the army defaults to patrolling. You're catching scouts who have been hiding in that province, or who are stealthing in to spy on that province (or who are carrying resupply gems for the army that failed to move).
|
June 15th, 2012, 08:24 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Integrity2- EA game: Running
So this is easy to check, Bat/man where the scouts carrying gems/items?
|
June 15th, 2012, 03:53 PM
|
BANNED USER
|
|
Join Date: Apr 2012
Posts: 92
Thanks: 6
Thanked 2 Times in 2 Posts
|
|
Re: Integrity2- EA game: Running
Quote:
Originally Posted by Soyweiser
So this is easy to check, Bat/man where the scouts carrying gems/items?
|
I never saw any gems or items but they might have been there. I do know that I didn't get any "sneaking enemy" messages on at least some of these turns.
And when an army is in B going to A, and the scout is going to B - that doesn't seem like a resupply.
Maybe it was. Like I said It seemed to me that cmdr attacks were happening- but I'm great with the game as its gone so far, its been a lot of fun, and dojo has been a gentleman on his nap. Going forward if it happens, I'll send a copy of the turn file to our game organizer.
|
June 15th, 2012, 08:33 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
|
|
Re: Integrity2- EA game: Running
Its not my thread but attacking with a scout ignites a different kind of a message/announcement than finding a scout by patrolling. That should tell something about intentions.
|
June 22nd, 2012, 10:35 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Integrity2- EA game: Running
Damn, running out of time today. Could you give me 24 more hours to do my turn?
|
June 22nd, 2012, 01:20 PM
|
First Lieutenant
|
|
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
|
|
Re: Integrity2- EA game: Running
done
|
The Following User Says Thank You to ghoul31 For This Useful Post:
|
|
June 24th, 2012, 08:46 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Integrity2- EA game: Running
Ghoul, you are my hero! thanks. (A bit late).
|
June 25th, 2012, 05:24 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Integrity2- EA game: Running
Just wanted to say, the previous remark was made before I looked at the turn. And I had not seen the attack by ghoul yet. Good move.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|