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  #41  
Old November 5th, 2003, 08:07 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Chronon:
...I may also add point defense missiles that can target fighters, and which will have enough firepower to knock one out if it hits.
...
Yes, that'd be another good countermeasure.

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  #42  
Old November 5th, 2003, 08:13 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by PvK:
Fire Control Centers can be obtained by the time any large fighter Groups can be brought against another empire.
If the fire control really works the way it is discribed.
Even then it does not help much with fighters, you said earlier that the Proportions PDC has enough to hit, why even mention this?

It might help you understand, if you realized that I had extensively tested most things in Proportions, and that I have actually seen the things I'm talking about working in practice.

FCC's do work, and they have the effect of making large, powerful, multi-purpose weapons, suddenly able to hit fighter stacks as well as ships and everything else. Since SE4 has hits to stacks able to kill more than one fighter, suddenly heavy weapons are bLasting several fighters per shot.

The reason fighters are powerful in Proportions is that they're usually hard to hit. When FCC's change this, they're suddenly in even worse shape than they were in unmodded SE4, since they do and resist less damage.

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  #43  
Old November 5th, 2003, 08:22 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by Imperator Fyron:
You might want to reduce the ability of fighters to be overly-powerful like in Proportions though... even those special anti-Fighter PDCs from Energy Pulse Weapons don't help much.
How I used to play proporitions was to make just carriers with fighters and a few escort scouts.

There is no need for other combat ships because a fleet of 10 or more carriers with fighters can beat everything

It might beat the AI, until it runs into something with FCC. Fryon's fleet against the Xi'Chung AI homeworld had dozens of full carriers, which coated much of the tactical map with shielded fighters, but after a battle or two had no fighters left. The Xi'Chung AI later attacked with a few warships, which took out quite a few empty carriers before the escorts and allied warships caught them. The planet was finally destroyed by the allied fleet of warships.

Against humans, yeah fighters are important, but if you rely on carriers only and are actually fighting a war against humans, fighters have a high attrition rate, especially if something takes out their carriers (since they don't generally have enough supplies to fight more than one or maybe two battles).

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  #44  
Old November 5th, 2003, 08:23 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by oleg:
I like the idea of 'fire rate 2' for fighter weapons - like JLS did in AIC. First, it makes fighters fight more 'realistic': they fly over and fire on you then regroup and fly back. Something we usually see in war movies
Second, PD would now have TWO chances to shot down fighters during the raid - on the way in and out.
That alone should make PDB more usefull even without increasing the damage which would otherwise affect missiles !
Yeah, that's a good idea.

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  #45  
Old November 5th, 2003, 10:39 PM

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Default Re: Balancing Fighters, Missiles and PDC in the late game

GLV, (sometime) I wonder if you know what you are saying or how you are saying it.

How much have you played Proportions and I would kick your butt (ALL the way back to your HW and purge that too) if you only made CV’s

[ November 06, 2003, 12:52: Message edited by: JLS ]
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  #46  
Old November 7th, 2003, 04:22 AM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Imperator Fyron:
Chronon, AIC has most of those tweaks done to Proportions fighters already. Check it out too.
Thanks for the suggestion, Fyron, I have been in touch with JLS about using some things from AIC. He would prefer, and understandably so, that I wait until AIC is finished before borrowing things from it. In the meantime, I'll see what I can do on my own.

PS. Thanks for writing "SEIV Modding 101," by the way, it's been extremely useful.
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  #47  
Old November 7th, 2003, 04:24 AM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Mods are never finished. That could be quite a long wait!
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  #48  
Old November 7th, 2003, 04:25 PM

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Default Re: Balancing Fighters, Missiles and PDC in the late game

Originally posted by Chronon:

Quote:
Originally posted by Imperator Fyron:
Chronon, AIC has most of those tweaks done to Proportions fighters already. Check it out too.
AIC has never used Proportions Fighters as its base so hence; there never was a tweak to consider With Proportions actually, any other mod may not have fighters like the AIC Tactical and Strategic Fighters.

With AI Campaigns beta release Last Febuary the AIC Engines, Weapons, and Fighter support components and concepts are very unique with the AIC Tactical and Strategic fighter modules

However, if anyone would like to use the AIC Strategic Fighters for all players, in there mod; go for it

[ November 07, 2003, 14:38: Message edited by: JLS ]
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  #49  
Old November 7th, 2003, 08:04 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

"Proportions fighters" are not modded a whole lot from stock... I was talking about the whole fighter issue, including the PDC aspects.
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  #50  
Old November 8th, 2003, 01:03 AM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Imperator Fyron:
"Proportions fighters" are not modded a whole lot from stock... I was talking about the whole fighter issue, including the PDC aspects.
Sure they are.
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