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  #41  
Old November 19th, 2003, 09:16 AM
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Default Re: New PBEM/PBW Game: Adamant 011

so then we only need one more player .. ggrrr come on .. im rdy to start lol ..
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  #42  
Old November 19th, 2003, 10:04 AM

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Default Re: New PBEM/PBW Game: Adamant 011

I think I might be a phisical race propulsion Experts...

are you going to use the quadrant mod for the map?

slamrfest which shipset are you wanting?
I like the tara one, but if your using it ill go for something else.
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  #43  
Old November 19th, 2003, 11:23 AM
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Default Re: New PBEM/PBW Game: Adamant 011

them green bug looking guys .. whatever ships they use ..
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  #44  
Old November 19th, 2003, 01:19 PM
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Default Re: New PBEM/PBW Game: Adamant 011

I will play either a Magic Religious race (Fate/Industry/War/Wisdom) with Temporal or a Magic Religious race with other Ethos or even this Master Strategics trait, or... Well, it will be a Magic Religious race, that is all I know as for now.
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  #45  
Old November 19th, 2003, 05:10 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Oh yeah... also need to know exactly what shipset everyone wants to use, to avoid duplicates.

That now makes it:
Fyron
Alneyan - Magic religious
Atrocities - Organic
Ekolis - Physical Mechanoids with Crystallurgy?
se5a - Physical Propulsion Experts
SlamrFest - Organic Psions
Tesco -
Cirvol - Physical Temporal?
Mac- Magic Psionic

So Tesco, you want to be Magic or Physical?
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  #46  
Old November 19th, 2003, 05:16 PM
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Default Re: New PBEM/PBW Game: Adamant 011

eerrr the green bugs ship set for me .. i guess ..
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  #47  
Old November 19th, 2003, 05:20 PM
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Default Re: New PBEM/PBW Game: Adamant 011

The Cryslonite shipset for me. I love this shipset, and as I don't know any other suitable for a magical race.
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  #48  
Old November 19th, 2003, 05:21 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Fyron can we have max racial points for this game? It would be better to get the full effect of the mod.
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  #49  
Old November 19th, 2003, 05:25 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Fyron can you also provide lists ranked by racial traits for Technology, Facility, Weapons, and other for all races. This will help a lot for setting up an AI to use the mod.

I would like to set up a few AI's to use the mod so that SP will have some bit to it.

Since you know the mod inside and out it would be best for you to provide the info. Thanks.
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  #50  
Old November 19th, 2003, 05:48 PM
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Default Re: New PBEM/PBW Game: Adamant 011

Quote:
Originally posted by Atrocities:
Fyron can we have max racial points for this game? It would be better to get the full effect of the mod.
That would not be the full effect of the mod... a big effect is having to make choices about the traits you want, as there are too many good ones to just take them all (like in stock SE4 ). I want every race to be different! SE4 PBW is plagued with cookie-cutter races...

Quote:
Fyron can you also provide
You ask on MSN and in 2 different threads... I answered this in the Adamant Mod Discussion thread.

[ November 19, 2003, 15:52: Message edited by: Imperator Fyron ]
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