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March 22nd, 2004, 08:20 PM
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Shrapnel Fanatic
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Re: Marketing SE V
Quote:
Originally posted by Renegade 13:
SE5 is probably not going to be released until late 2005 or so. So don't hold your breath! Right now there really isn't any "official" word, mostly just speculation.
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David Gervias has said he's working on the graphics. official enough for me.
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March 23rd, 2004, 12:05 AM
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Sergeant
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Re: Marketing SE V
[/qb][/quote]David Gervias has said he's working on the graphics. official enough for me. [/QB][/quote]
Sweet!
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March 23rd, 2004, 12:08 AM
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Shrapnel Fanatic
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Re: Marketing SE V
it's probably concept art, at this date.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 23rd, 2004, 12:45 AM
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Major
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Re: Marketing SE V
Quote:
Originally posted by se5a:
adds in popular commics such as PVP. they do some prety funny adds. dotn know how much he would charge for a thing like that though.
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PennyArcade did this for a few games, the work was good, but they probably charge top dollar. I wouldn't mind seeing a SEIV graphic novel (comic book, its a darned comic book I tells ya!). Publishing that though and distributing it would probably have as much trouble as distrubuting SEIV.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 23rd, 2004, 01:36 AM
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General
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Re: Marketing SE V
Quote:
Originally posted by narf poit chez BOOM:
quote: Originally posted by Renegade 13:
SE5 is probably not going to be released until late 2005 or so. So don't hold your breath! Right now there really isn't any "official" word, mostly just speculation.
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David Gervias has said he's working on the graphics. official enough for me. Haha forgot about that. Guess that does make it official.
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March 23rd, 2004, 06:05 AM
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Second Lieutenant
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Re: Marketing SE V
Late 2005 - thats still a bloody long wait - more games are likley in that time.
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March 23rd, 2004, 06:16 AM
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National Security Advisor
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Re: Marketing SE V
Quote:
Originally posted by Paul1980au:
Late 2005 - thats still a bloody long wait - more games are likley in that time.
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Which is the same as it was for SEIV. So? Few of them are likely to be in SE's genre and fewer will have the sort of quality MM ussually does.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 23rd, 2004, 12:40 PM
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Major
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Re: Marketing SE V
Hi All:
Great thread! Sorry it has taken me so long to see it. Hope you don't mind if I post here and give you Shrapnel's take on marketing the Space Empires franchise...
Quote:
If Shrapnel and Malfador could aford to take out an add in just one game magazine highlighting all the games they offer, then sales would increase.
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Did you know that most of the major mags want $15,000 to $18,000 for a one page ad? The key here is what will that 18 grand buy you? It is a known fact that advertising has changed in the Last 15 years. Where advertising used to mean quick dollars, it is now more of a way to brand a company - create name brand awareness. Gone are the days of running an ad and waiting for the dollars to role in. The advertising industry says that people must see an ad 3-4 times before it gains recognition (there is alot out there competing for their attention). That's alot of money. I have been told by major publishers that they wouldn't advertise in the Gaming mags, if it wasn't a requiremnt for getting your games into retail stores. We ran a full page ad in one of the magazines in 2001 and guess what? We didn't even see an increase in site traffic! It would take many ads over many months for this to pay off and that is just too expensive.
Now, speaking of retail stores. The problem with traditional electronics retail is the short shelf life our games would have in these stores. If you don't sell 100,000 copies in a month, then you are going to be discounted (the major retailers use a powerful ploy- either cut our cost in half or take back all the product that hasn't sold). The next thing you know you are in the bargain bins - the average time a game remains at full retail in the major chains is somewhere under 45 days. Now you have a franchise that is considered 'discount'. Who here thinks that SEIV is a discount title?
Now you may ask why wouldn't SEIV sell 100,000 units at retail? That is simple. Look at what it is competing with. Most games at retail have simplified game play and $1 million graphics budgets. The key to selling SEIV is the ability to set down with a demo and see all it has to offer. You can't do this at retail. You have to get your sales off the pictures on the back of the box - it has to be eye candy intensive. The retail shops have no way for you to 'try before you buy'. Plus the 'average' retail chain store gamer is looking for, shall we say, less challenging gameplay. They don't want to work too hard at figuring out how to make things happen. In other words, the gaming masses aren't going to buy SEIV in its current incarnation. It would need to be made simpler. Less not more. Raise our hand if that is what you want?
Now I haven't even mentioned the shelf space buys, the catalogue buys, and all the other expensive ways that the retailers actually use to make money. Do you want you game spine out on the shelf or face out (face out costs money). Do you want to be on the new release shelf (more money). If you do pay this money then you have to make sure you are getting what you paid for. Ubisoft employs people to go around to the retailers and make sure they are actually face out on the shelfs (do you really think the high-school kid that is stocking the shelves cares one bit whether the game is face out - after all he doesn't make any more money for doing this).
Okay, we'll take your game on - just buy this one page ad in our catalogue - only $20,000.
Oh, you don't want any of these things. Well, we will still take it on, but now we have to buy it at $17.95 - that means the publisher has to sell it to distribution for under $15.00. Oh and you want 3 months before you pay us, and you will only pay for those games that sold. Not all that you ordered. And what is this, you hold 20% back for returns and allowances. Great deal!
The pure fact is that it is hard to make money at retail. The big publishers lose money on 80-90% of their titles. The key is: one hit and you're Golden. But, and here is the catch, no 'hardcore' strategy game will ever be Golden at retail.
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Shrapnel Games
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March 23rd, 2004, 07:20 PM
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Brigadier General
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Re: Marketing SE V
Don't take this the wrong way. But I like this small community (compared to other gaming communities). Most of you I recognise (well on the forum that is) and I also can predict rather well how you people react to questions. I also know who to turn to if I have a problem.
It's nice to know the larger part of the community. It also provides a strong bond between the players, their game and the company.
You really think fans of Warcraft 3 give a damn about Blizzard? Nope, as long as Blizzard is making add on's for this horrendous game they are happy. But if MM should go wrong we all jump in to help. There is more concern for the game, the people on the forum and the company when you have a small community.
But I do hope MM will and can release SE V, after all you can't live from good idea's and debts.
Edit: Many, many, many typos!
[ March 23, 2004, 17:21: Message edited by: Timstone ]
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