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January 14th, 2004, 07:19 PM
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Second Lieutenant
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Re: Black Forest - Ulm
Ywl,
I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
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January 14th, 2004, 07:41 PM
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General
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Re: Black Forest - Ulm
Quote:
Originally posted by SurvivalistMerc:
Ywl,
I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
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Yup, 25% (IIRC) bonus in all castles.
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January 14th, 2004, 07:43 PM
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National Security Advisor
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Re: Black Forest - Ulm
Edit: Oops! Sorry, I read "research bonus" for "resource bonus" - never mind to the part in italics below (but read the vampire and sneaking parts, if interested):
Does Ulm get a generic research bonus? I didn't notice one. I only noticed:
* Standard Ulm has Master Smiths which research without penalty in Drain scales.
* Iron Faith Ulm doesn't have Master Smiths, and so has a harder time researching (but it still has forge bonuses - forge some research items to catch up on research).
* Black Forest Ulm requires a Magic scale of at least +1, which acts as a research bonus.
Can Black Forest and Carrion Woods sneak through desert terrain provinces? Seems like perhaps they shouldn't be able to (and it would be an interesting/balancing limitation). Maybe even plains should be hard.
Are all vampires a little too difficult to resist in general? Maybe they should have a chance to falter when trying to attack Holy units (which would be very appropriate - see any vampire film). Maybe also add a magic item or two - such as Wooden Stake - which could overcome vampiric immortality - and anti-vampire talismans to repel vampire attacks.
PvK
[ January 14, 2004, 17:48: Message edited by: PvK ]
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January 14th, 2004, 08:06 PM
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Major General
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Re: Black Forest - Ulm
Quote:
Originally posted by PvK:
Maybe also add a magic item or two - such as Wooden Stake - which could overcome vampiric immortality - and anti-vampire talismans to repel vampire attacks.
PvK
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Anti-immortality and anti-regenerating weapons! Awesome idea! Possibly a silver weapon theme for Pythium, and wooden weapons (oak stakes and oak crossbow bolts) for elite Marignon stealthy vampire-hunter infantry. These would cause cause non-regeneratable damage in battle (or simply 3X damage to regenerating units?), and an immortal killed with them would not respawn (or else 3X damage to immortals). Holy Pyre could also get this special ability.
Also, "Holy Bible" (astral-1, con-0) and "Garlic Wreath" (nature-1, con-1) items could protect against life-drain attacks, or give a new Awe ability (Unholy Awe, like Animal Awe but affects undeads, werewolves, and unholy units, and the save is for MR rather than Morale). Or else attackers would suffer damage.
-Cherry
[ January 14, 2004, 18:06: Message edited by: Saber Cherry ]
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January 14th, 2004, 08:21 PM
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Corporal
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Re: Black Forest - Ulm
This thread goes a long way toward pointing out just how much of a n00b I still am. I'd have thought that the neatest thing about Black Forest is the access to the blood/earth stuff. Is there a nation/theme that does blood/earth better?
~Aldin
ps I LOVE the idea of something that causes a fear effect vs. immortal undead.
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 14th, 2004, 08:28 PM
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Corporal
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Join Date: Oct 2003
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Re: Black Forest - Ulm
KOTOR has a very serious problem running on a certain bus speed of P4 motherBoards. Check the messageBoards on that website for details, there are still a very large number of people who just CANT get the game to work.
I had more success running the game on a celeron 433 with a geforce 2 then a pent4 2.4 with a geforce fx, that alone should say it all.
I ultimaly got the game to work, and perfectly at that, it was neither a hardware nor a compatibility issue, it was just a badly tested game.
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January 15th, 2004, 12:06 PM
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Lieutenant General
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Re: Black Forest - Ulm
Quote:
Originally posted by Saber Cherry:
Anti-immortality and anti-regenerating weapons! Awesome idea! Possibly a silver weapon theme for Pythium, and wooden weapons (oak stakes and oak crossbow bolts) for elite Marignon stealthy vampire-hunter infantry. These would cause cause non-regeneratable damage in battle (or simply 3X damage to regenerating units?), and an immortal killed with them would not respawn (or else 3X damage to immortals). Holy Pyre could also get this special ability.
Also, "Holy Bible" (astral-1, con-0) and "Garlic Wreath" (nature-1, con-1) items could protect against life-drain attacks, or give a new Awe ability (Unholy Awe, like Animal Awe but affects undeads, werewolves, and unholy units, and the save is for MR rather than Morale). Or else attackers would suffer damage.
-Cherry
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I really like this idea. Adding such anti demon/vampire/undead stuff could add to the game a lot, but has to be carefully balanced.
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January 15th, 2004, 06:13 PM
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Sergeant
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Re: Black Forest - Ulm
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by SurvivalistMerc:
Ywl,
I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
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Yup, 25% (IIRC) bonus in all castles. Thanks... That's new. In Dom 1, the resource bonus was from the site. Right? That may be how I got the wrong impression.
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January 16th, 2004, 06:03 PM
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Colonel
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Re: Black Forest - Ulm
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January 16th, 2004, 09:06 PM
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Corporal
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Re: Black Forest - Ulm
Ick, a bioware fanboy ;p
Ahem...
The pentium 4 was offically released Nov 20, 2000, next years chip you say?
And the FSB issue occurs on a wide range, it appears to be linked to a chipset that was commonly used in such range. If they did any decent amount of QA this would surely of been revealed.
Even Gamespot (or gamespy...always get em confused) wrote in it's review of the game that it was unable to get the game going on TWO of its test systems, and experinced frequent crashes on the third.
There is also a well known error of the game not running right on Radeon Cards, although as I am a nvidia whore, I am not famliar with this one.
This is not however, the board to discuss such things. I suggest you take a look at the technical help forums at bioware to rest my case.
As for Dom2, from reading through those threads it seems to be software issues that are stopping Dom 2 in its tracks, where KOTOR was gapping hardware one.
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