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June 16th, 2004, 01:53 AM
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Sergeant
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Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
Delayed thanks for the reply from Mr Mose Hansen about VP sites.
Looks like we are not playing VP (as was to be expected!) so it just helps dominion.
Pickles
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June 16th, 2004, 02:22 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
Updated player list (belated):
Abysia: Cohen
Arcoscephale: Mark the Merciful
Atlantis: Pirateiam
Caelum: Reanimator
C'tis: Reverend Zombie
Jotunheim: odd_enuf
Mictlan: Gamealot
T'ien Ch'i: Pickles
Ulm: Zap
Mictlan and Atlantis looked as though they staled Last turn (12), on Mictlan's part due to possible bug with Dom2.
I checked this board at about 50 minutes prior to host time, and did not see anything in this thread or my PM box, and I thought all was okay.
I hope missing the turn doesn't set you two back too badly and that you still want to play.
Keep me posted.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 16th, 2004, 02:34 PM
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Sergeant
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Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
Hi I have been having trouble all day connecting - I got one slot when my turn 11 went in. I noticed those 2 were missing turns but decided it was their responsibility as they could have posted here too. If I still cannot get connected by later I will be back to moan again
Pickles
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June 16th, 2004, 10:28 PM
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Sergeant
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Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
I cannot get a response out of the server, though I notice everyone else has.
It holds on getting game information and DominionsII becomes "not responding"
I have tried many many times now.
One missed turn will not hurt but if I still cannot get it going tomorrow I wil be peeved.
Pickles
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June 17th, 2004, 12:06 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
I will try re-starting the game, maybe that will help you.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 17th, 2004, 12:11 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
Ack!
Restarting has lost the turns of everyone but me Arco, and Jotunheim.
You have another 12 hours to get the turns in, on the bright side.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 17th, 2004, 12:51 AM
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Sergeant
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Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
Thanks for that - it worked fine
I hope that by restarting it I did not get a free move.
(no cannot have as is processed at once)
Pickles
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June 17th, 2004, 04:44 AM
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Re: MP Game - Full HowtheGodsKill
ok, I thought I was having some weird deja vu experience. My turn's done (again).
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June 17th, 2004, 04:53 AM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Full HowtheGodsKill
Yeah I stale turned because I tried 3-4 times Last morning to log in but it just hung. Then had to go to work (real life sucks) so when I tried 4 hrs later the turn was already processed. I consider this as part of the game on 12 hr hosts. I always seem to have a few stales over a game. No big deal.
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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June 25th, 2004, 08:11 PM
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Re: MP Game - Full HowtheGodsKill
Is there any chance of moving to a fixed 12-hour hosting without QH? The unpredictable turn deadlines are starting to become a bit of a worry, and the increasing amount of time it's taking to do turns makes it less practical to do them at work.
I don't want to demand it if everyone else is happy the way things are, but I presume everyone (not just us newbies) is having to take longer over turns. What's the consensus?
Mark
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