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  #41  
Old July 12th, 2004, 09:34 AM

Norfleet Norfleet is offline
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Default Re: MP Game - Faerun Folly

I think if it happens that two 2h files are uploaded from different IPs using the same CDkey, it will barf. Do you have a dynamic IP which changed, or move to a different computer between uploading a botted R'lyeh and pulling your Arco .trn?
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  #42  
Old July 12th, 2004, 09:37 AM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Norfleet:
I think if it happens that two 2h files are uploaded from different IPs using the same CDkey, it will barf. Do you have a dynamic IP which changed, or move to a different computer between uploading a botted R'lyeh and pulling your Arco .trn?
No, it was all done from the same computer in the same session.
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  #43  
Old July 12th, 2004, 12:01 PM
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Default Re: MP Game - Faerun Folly

That shouldn't happen. Violation should only happen if the same key is used on two different machines (or different installs on the same machine, linux and windows for example). The AI itself don't use the keys.

Do you still have the files?

[ July 12, 2004, 11:02: Message edited by: Kristoffer O ]
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  #44  
Old July 12th, 2004, 12:24 PM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Kristoffer O:
That shouldn't happen. Violation should only happen if the same key is used on two different machines (or different installs on the same machine, linux and windows for example). The AI itself don't use the keys.

Do you still have the files?
Which files? The server is mosehansen's (game is Faerun Folly). I still have my .trn file in which the CD key violation is declared, but the .2h file contains my orders for the next turn.

EDIT: Note that Arco wasn't AI for this turn. This was the turn in which I clicked the "Become AI" button.

EDIT: I've just had a thought. I am in the habit of disconnecting if I'm not going to use the net for a while. I can't be sure I didn't disconnect between "playing" Arco and playing my own turn, possibly getting a different IP.

[ July 12, 2004, 11:34: Message edited by: Zapmeister ]
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  #45  
Old July 12th, 2004, 03:06 PM

atul atul is offline
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Default Re: MP Game - Faerun Folly

I think I've encountered something similar to this. In MP one of the players lost his internet connection and gave me his password to set him AI. I played my nation's turn and set him computer. At the hosting time, our host told it had någoted until he had deleted the AIed nation's file. And I'm sure this was done with same IP.

So any chance there'd be a problem when setting a nation to computer play?
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  #46  
Old August 5th, 2004, 02:02 AM
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Default Re: MP Game - Faerun Folly

It looks as though some folks may be struggling to meet the 24-hour deadline, so if at least 3 people post that they want it, I'll move it to 48-hour quickhost.
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  #47  
Old August 5th, 2004, 02:40 AM

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Default Re: MP Game - Faerun Folly

I'd prefer 24H QH, however it doesn't matter much.
My Marignon will be soon crushed by the combined forces of Ermor and Pangea CW ...
They stripped from my hand the Pythium capitol earning so on a very good gem income.
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  #48  
Old August 5th, 2004, 07:12 AM
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Default Re: MP Game - Faerun Folly

Well, I had a stale turn so I guess I vote for 48 hours.
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  #49  
Old August 18th, 2004, 02:14 AM
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Default MP Game - Faerun Folly

I've just restarted the game, because it had started to hang on the "Waiting for game info" box. Restarting seems to have cleared the problem, but Ermor (Catquiet) and Pangaea (djtool) will have to upload their orders again (restarting clears any orders received for the current turn).
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  #50  
Old August 20th, 2004, 08:15 PM
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Default Re: MP Game - Faerun Folly

The game has been restarted with a new turnaround of 48 hours with quickhost. All orders for the current turn uploaded before the restart will have been lost, so please check your turn.
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