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  #41  
Old July 13th, 2004, 06:29 AM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Quote:
Originally posted by Norfleet:
This is actually false. Many drugs exist to treat this ailment, including cyanide, arsenic, and strychnine.
Good point. BTW, you left out ethylene glycol (antifreeze), which is far easier to obtain.
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  #42  
Old July 13th, 2004, 06:34 AM

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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Quote:
Originally posted by Arryn:
Good point. BTW, you left out ethylene glycol (antifreeze), which is far easier to obtain.
It wasn't meant to be a comprehensive list, merely a short list of examples of drugs which are known to treat the aforementioned ailment. The actual list numbers in the thousands, which just goes to show how easily this can be treated.
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  #43  
Old July 13th, 2004, 06:55 AM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Arryn:
It's precisely this sort of stupid statement that proves my point on you being a fanboy. The rather lengthy list of bugfixes in the 4 patches since release belies your ... buggy ... assertion.
Aside from the battle replay inconsistency, and a few things that could occasionally crash the hosting process, there were virtually no serious bugs on release, and still are almost none. Which is why I stated that it was virtually bug free.

Since y'all already said '*******', allow me to say 'Bull****'. Unless your definition of "bug", "serious bug" and "virtually bug free" are seriously out of whack with my score year as a software developer.
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  #44  
Old July 13th, 2004, 07:06 AM

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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Quote:
Originally posted by Cainehill:
Unless your definition of "bug", "serious bug" and "virtually bug free" are seriously out of whack with my score year as a software developer.
You're so negative. It's not a bug, it's a feature!

[ July 13, 2004, 06:06: Message edited by: Norfleet ]
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  #45  
Old July 14th, 2004, 03:36 AM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

If I could add my own opinion amid your attacks against each other: I feel there is something fundamentally wrong with a game that causes free troops to be more harm then good. Perhaps the 'bug' is more an innate game play problem. Now, there’s no need to go beating me up for my opinion like you did to GD.
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  #46  
Old July 14th, 2004, 03:41 AM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

I like to see that list of bug fixes.
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  #47  
Old July 14th, 2004, 03:49 AM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Quote:
Originally posted by Cainehill:
Unless your definition of "bug", "serious bug" and "virtually bug free" are seriously out of whack with my score year as a software developer.
They might be quite different. There are about 80 bugs listed as fixed in the various patches. Most of these are quite minor things, that don't prevent you from playing the game, things like having two Admiral's swords in the game. Of the major bugs that can actually damage a game that is in progress, there have been about 5 or 6 that have been fixed since the release. This includes the battle replay inconsistency, a couple of crash bugs in the VCR, and the problem where two servers that both started at almost exactly the same time on the same machine could sometimes end up sharing the same temp files, which could toast the game data. That's not exactly a large number of bugs, and people pretty much got what they paid for, which is a functional program.
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  #48  
Old July 14th, 2004, 11:40 AM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

How bizarre, I went to read this post because I posted the third reply, and see that with the exception of about 10 Posts on how to address the issue (mostly between PvK and Arryn -- my suggestion was a workaround), this thread has become a platform for animosities, which I bet no one really wants. Although I am sure that neither Arryn nor Graeme (or anyone else) is interested in my opinion on this matter, and I certainly don't want to take sides, I'd just like to try to difuse things a bit.
It seems to me as if the "principle of charity" should be applied here more liberally. Thus it seems to me as if
- Arryn is not stating that the game is vastly suboptimal or unfun, but just that some issues could still (reasonably) be addressed
- Graeme is stating that (more) credit should be given the developers for producing an excellent game

It seems to me that both people are correct; it seems to me (who knows neither of you) that both person's choices in formulation and in tone are suboptimal -- and although I do not want to take sides, it seems that Graeme's choice of words and phrasing is (in this thread) most ungentlemanly and poor.

I have no idea of any poll of Arryn's (I havent bothered to look, either), so I can't say whether there were insulting remarks (or implicit speech acts to that effect) previously, but it seems to me that Arryn was not being insulting to anyone in this thread here, nor was he or she (gender of Arryn = ?) indicating that the devs are making serious blunders. It also seems to me acceptable to give constructive criticism where this is due, and anyone giving reasons for this which make sense cannot be considered "insulting". I dont think Arryn is attacking anyone here. This would be a different issue if s/he were to say "What a lousy game; fix this now you lazy dev person! I want this-and-that, and it is my right to demand it from you, oh dev person!" It seems to me as if Graeme is construing Arryn to have said this, and I don't think that is necessary. Arryn did not go out of his or her way to shower the devs with praise for a fine game, and this may lead/may have led Graeme to conclude that Arryn thus believes the devs to have done a poor job -- but this, I think, is not intentional on Arryn's part. I dont think that any serious poster here need continue to shower out praise (although of course praise is nice) when offering constructive criticism in a fair and reasonable tone.

Well, the best to everyone out there -- remember, it's only a game!
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  #49  
Old July 14th, 2004, 04:30 PM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Well said, tinkthank, although I think Graeme did have a point about Arryn's know it all attitude. I do, however, agree with Arryn.

Can we PLEASE get back to the real subject now? It seems to me that any troop should be useful, no matter how weak, especially if given for free. Maybe it’s just a balancing problem; that some units should cost less upkeep or something.
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  #50  
Old July 14th, 2004, 04:50 PM
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Default Re: a very small suggestion for the next patch for ryhleh ( devs plz read )

Quote:
Originally posted by The_Tauren13:
Can we PLEASE get back to the real subject now? It seems to me that any troop should be useful,
Myself I find the hybrids very useful. They only have the upkeep of a 9 gp unit, which is negligible in my book since you don't have to pay for them in the first place. I always wish they'd gather in greater numbers on my shores, since I never have enough cheap fodder.
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