Dogscoff plug-in pack:
Finished Plug-ins:
Race copier:
===========
Can browse all the races in the main SE4 directory and create empty race dirs in the mod dirs so that the mods can use the shipsets.
You choose wich races to copy.
(Dogscoff:
-Option to create empty race folders in mod directory - ie I have a shipset in pictures/races/vikings but in order to use the shipset in adamant mod I need an empty adamant/pictures/races/vikings folder.)
In work:
Cleaner:
========
Checks all race direcotires and suggests files to delete, checks all AI files and checks if they are 1.91 compliant, if not choose to alert or fix automaticly.
(Dogscoff:
-Option to scan pictures/races and subfolders and delete any superfluous copies of the styletester program: It's easy to end up with many redundant copies of this eating up your HD space. Some ppl might want a copy in each and every race folder, so there should be an option to copy it in, too.
-Scan through All race AI files automatically and either flag up or fix all those missing lines that generate annoying error Messages in-game. I imagine this would be a pain to implement in a program that supports several Versions of SE4.)
Planned:
Shipsetcheck:
============
(Dogscoff:
-(Not sure if this is possible) Option to look at your PBW games (either from the website or the saegame files) and determine what race styles you need to download.)
Not sure what you mean, I'll need help on these:
(Dogscoff:
-scan all the general.txt AI files and look for missing dsgnname files, then copy them to mod subfolders where appropriate, and create a list of files that need to be found and downloaded.
-Race-style browser. (including an option to spit out a list of which installed mods and races are fully or partially neo-standard compliant or neo++ compliant, perhaps with some kind of races/mod compatibility table spit out at the bottom, so you can see which shipsets will look best under which mods.))
No way :
(Dogscoff:
-(This one is really way out, and would probably require some kind of server somewhere, I think) Option to somehow scan the readme.txt, credits.txt and modlancher files of races and mods to determine what Version is currently installed. Then it either connects to a central server (and/or the SotAS site) or it searches for a URL in the local readme files and tries to determine whether a more up to date Version is available, then downloads, unzips and installs it. )