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  #41  
Old August 12th, 2004, 03:49 PM
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Ruatha Ruatha is offline
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Default Re: The SE IV Companion 0.80 Beta Released

Nope, no 0.83 yet.
Will finish the plug-in pack first so that i know that the companion can send all needed parameters.
So far one plug-in is finished.

Whne the new Version appears at the imagemod server the app vill alert you at startup and give you a link to download from.
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  #42  
Old August 12th, 2004, 06:40 PM
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Default Re: The SE IV Companion 0.80 Beta Released

Dogscoff plug-in pack:

Finished Plug-ins:
Race copier:
===========
Can browse all the races in the main SE4 directory and create empty race dirs in the mod dirs so that the mods can use the shipsets.
You choose wich races to copy.
(Dogscoff:
-Option to create empty race folders in mod directory - ie I have a shipset in pictures/races/vikings but in order to use the shipset in adamant mod I need an empty adamant/pictures/races/vikings folder.)


In work:
Cleaner:
========
Checks all race direcotires and suggests files to delete, checks all AI files and checks if they are 1.91 compliant, if not choose to alert or fix automaticly.
(Dogscoff:
-Option to scan pictures/races and subfolders and delete any superfluous copies of the styletester program: It's easy to end up with many redundant copies of this eating up your HD space. Some ppl might want a copy in each and every race folder, so there should be an option to copy it in, too.
-Scan through All race AI files automatically and either flag up or fix all those missing lines that generate annoying error Messages in-game. I imagine this would be a pain to implement in a program that supports several Versions of SE4.)



Planned:
Shipsetcheck:
============
(Dogscoff:
-(Not sure if this is possible) Option to look at your PBW games (either from the website or the saegame files) and determine what race styles you need to download.)

Not sure what you mean, I'll need help on these:
(Dogscoff:
-scan all the general.txt AI files and look for missing dsgnname files, then copy them to mod subfolders where appropriate, and create a list of files that need to be found and downloaded.

-Race-style browser. (including an option to spit out a list of which installed mods and races are fully or partially neo-standard compliant or neo++ compliant, perhaps with some kind of races/mod compatibility table spit out at the bottom, so you can see which shipsets will look best under which mods.))

No way :
(Dogscoff:
-(This one is really way out, and would probably require some kind of server somewhere, I think) Option to somehow scan the readme.txt, credits.txt and modlancher files of races and mods to determine what Version is currently installed. Then it either connects to a central server (and/or the SotAS site) or it searches for a URL in the local readme files and tries to determine whether a more up to date Version is available, then downloads, unzips and installs it. )
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  #43  
Old August 13th, 2004, 05:41 AM
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Default Re: The SE IV Companion 0.80 Beta Released

Quote:

Dogscoff plug-in pack:

I'm honoured.

Quote:

Race copier:

This is exactly as I imagined it. Thanks.

Quote:

Cleaner:
========

Ditto.

Quote:

Not sure what you mean, I'll need help on these:
(Dogscoff:
-scan all the general.txt AI files and look for missing dsgnname files, then copy them to mod subfolders where appropriate, and create a list of files that need to be found and downloaded.

Well, just that- it looks at the AI_general files and works out which files (if any) are missing from the designname folder. I'm not entirely sure how mod/designame folders interact with the main one, but I think files need to be copied into the mod folders to work. That's all I had in mind- it's not a big thing, but I was just scouring my brain for every possible functionality...

Quote:

-Race-style browser. (including an option to spit out a list of which installed mods and races are fully or partially neo-standard compliant or neo++ compliant, perhaps with some kind of races/mod compatibility table spit out at the bottom, so you can see which shipsets will look best under which mods.))

I thought it would be cool to have a little screen that lets you browse through your installed races and view all the pretty pictures. As an extension, it could work out which races are neo-standard compliant, or neostandard++ compliant. As a further extension, it could compare the ships present in a given shipset to the images requested by each mod's vehiclesize.txt. You see what I mean?

For example:
Big_squishy_aliens race- all standard ships present. 9/20 neostandard ships present. 5 neostandard++ ships present.
This shipset would look great in Proportions mod! (all ships from proportions vehiclesizes.txt present)
This shipset would look good in devnull mod (missing 11 images from devnullmod vehiclesizes.txt)
This shipset would look fairly good in adamant mod (missing 19 images from adamant vehiclesizes.txt)

It's probably more effort than it's worth, but I thought I'd throw it out there and see if anyone else liked the sound of it.

Quote:

No way :

Muahahahahahaa!
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  #44  
Old August 13th, 2004, 10:37 AM
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Default se4 companion 0.82 Bug/Error

Companion 0.82

When starting program...

Recieved an error message...will send you an email...

Kana
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  #45  
Old August 13th, 2004, 11:41 AM
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Default Re: se4 companion 0.82 Bug/Error

The two links on the first page are down. So where can i download your tool ?
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  #46  
Old August 13th, 2004, 12:58 PM
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Default Re: NEW 12/8 : The SE IV Companion 0.82 Released

Ruatha, any possibility of uploading new Versions of the Companion to Shrapnel instead of your server? Or maybe both...
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  #47  
Old August 13th, 2004, 02:22 PM
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Default Re: se4 companion 0.82 Bug/Error

http://ruatha.homelinux.org/companion082.zip

for SJ:
http://ruatha.homelinux.org/ver.txt
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  #48  
Old August 13th, 2004, 02:29 PM
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Default Re: NEW 12/8 : The SE IV Companion 0.82 Released

I'd rather have it at the imagemod server, that's where it belongs. So when it get's there I'll close my server.
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  #49  
Old August 13th, 2004, 02:33 PM
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Default Re: NEW 12/8 : The SE IV Companion 0.82 Released

Why does it belong there? What is wrong with Shrapnel?
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  #50  
Old August 13th, 2004, 02:34 PM
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Default Re: NEW 12/8 : The SE IV Companion 0.82 Released

I'ts easy to have the same link to the ver.txt that the app checks for updates.
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