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  #41  
Old September 25th, 2004, 12:41 PM
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Aiken Aiken is offline
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Default Re: AI Deathmach 3

Quote:
Master Belisarius said:
Ok, will send it again to both emails using a rar file.
And no, is not exactlty the same file, because into the download section you will find the Version that has problems with win2k and xp.
Got it. Thank you, MB!
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  #42  
Old September 29th, 2004, 08:52 PM
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Default Re: AI Deathmach 3

Ok, now I'm starting the contest.

I did 6 Groups with 4 AIs each.
The 6 Ais with better ranking in the previous contest, were placed in the first place of each group.
All the Groups were filled, using a random function to decide the AI placement.
Here the Groups:

Group A1
United Flora
Drakol
Khrel
Sallega

Group A2
Tessellate
Gron
Pyrochette
Namovans

Group A3
Space Vikings
Corrian
Orks
Piundon

Group A4
Aquilaeian
Klingon
Fazrah
Toron

Group A5
Cue Cappa
EEE
Earth Alliance
Azorani

Group A6
Narn Regime
Verduran
Rage
Teslik

Every AI will play 3 games.
The first 3 AIs of each group, will continue to the next round.

Right now, I'm starting the game between the previous winner, the United Flora, against the improved Drakols!
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  #43  
Old September 29th, 2004, 09:57 PM
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Default Re: AI Deathmach 3

United Flora vs Drakol.

The UF won at the turn 140.
Again, the UF proved to be a very strong AI.
In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2!

Right now, started the game between Khrel and the Sallega.
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  #44  
Old September 29th, 2004, 10:18 PM
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Default Re: AI Deathmach 3

When I try to upload a zip file with the savegame between UF and Drakol (1.4 MB), I'm receiving this error message:
Fatal error: Maximum execution time of 6000 seconds exceeded in C:\apache2\Apache2\htdocs\threads\addpost.php on line 22

Somebody could give me a tip to avoid this problem? (I will not divide the file, hehehe).
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  #45  
Old September 29th, 2004, 10:23 PM

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Default Re: AI Deathmach 3

Sounds like it thinks its taking too long to upload the file. But 6000 seconds is 100 minutes, so I kind of doubt that is the problem...sorry I don't have any help or suggestions.
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  #46  
Old September 30th, 2004, 01:24 PM
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Default Re: AI Deathmach 3

Quote:
Master Belisarius said:
United Flora vs Drakol.

The UF won at the turn 140.
Again, the UF proved to be a very strong AI.
In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2!

Right now, started the game between Khrel and the Sallega.
Oh well. Unfortunately, that is one of the drawbacks of staying with the original intent of this race (I have listed this specific flaw in my readme.txt file from the beginning). Hopefully SE5 will have an intelprojects file similar to the research file where you can prioritize and list the projects a race should use. For my own games I just use the Lucas/Tampa_Gamer Intel fix on the Gold disk to limit AI races to use only those projects that matter to them. Of course, this does not fix the problem of AIs having 10-12 projects at once.

-TG
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  #47  
Old September 30th, 2004, 06:59 PM
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Default Re: AI Deathmach 3

Quote:
Tampa_Gamer said:
Oh well. Unfortunately, that is one of the drawbacks of staying with the original intent of this race (I have listed this specific flaw in my readme.txt file from the beginning). Hopefully SE5 will have an intelprojects file similar to the research file where you can prioritize and list the projects a race should use. For my own games I just use the Lucas/Tampa_Gamer Intel fix on the Gold disk to limit AI races to use only those projects that matter to them. Of course, this does not fix the problem of AIs having 10-12 projects at once.
-TG
Yep, I know what are you talking about...
Anyway, always liked your Drakols, despite the problems with the Intel in SE4 and I'm glad you did those scripts.
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  #48  
Old September 30th, 2004, 07:04 PM
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Default Re: AI Deathmach 3

Khrel vs Sallega.

At the turn 500, the Khrel defeated the Sallega by points.
Both are very interesting races and was a balanced game. The Sallega had a better start (the Khrel suffered the infamous "Colony Ship Bug"), but slowly the Khrel changed the game to their side.

The savegame has around 5MB... then, no way to upload it here!

I'm considering to create an e-mail account in yahoo (100mb), just for this contest. Then, everybody could login there, and download the files. Thoughts?
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  #49  
Old September 30th, 2004, 10:49 PM
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Default Re: AI Deathmach 3

Tessellate vs Gron.

A game between to Religious races. The Tessellate won at the turn 191, and although played a good time without colonize Gas planets (the "Colony bug"!), anyway had not big problems to defeat the Gron.
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  #50  
Old October 1st, 2004, 05:58 AM
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Default Re: AI Deathmach 3

Great progress, I really like to read this kind of stuff!
Keep up the good work Master Belisarius.
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