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  #41  
Old October 15th, 2004, 06:24 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Started: TURN 1.
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  #42  
Old October 15th, 2004, 06:24 PM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Has this game started?
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  #43  
Old October 15th, 2004, 08:53 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Yes
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  #44  
Old October 16th, 2004, 08:01 AM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

It seems everyone is in. Host?
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  #45  
Old October 16th, 2004, 12:13 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Tuna said:
It seems everyone is in. Host?
I could, but am relectant for the following reason:

I declared that host time would be 9 tonight EST, and some players may be counting on the extra time to tweak their turn, take care of something they forgot, etc.

The pace will pick up soon enough!
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  #46  
Old October 16th, 2004, 12:37 PM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

I think that Zombie has the right of it. Two turns per day is bad enough without the host times moving around. The way it is scheduled now, I will be able to take both my turns in the afternoon, and not have to be awake at weird hours for the second one.
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  #47  
Old October 16th, 2004, 10:11 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule


168 hours until next hosting? Shouldn't that be minutes or something?
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  #48  
Old October 17th, 2004, 02:22 AM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Cainehill said:

168 hours until next hosting? Shouldn't that be minutes or something?
Host will go off 9 a.m. EST as scheduled. I haven't been present when hosting occurred to set it up for every 12 hours, but I will do so tomorrow a.m. or evening.

The hostings WILL occur as planned 9 a.m/9 p.m. despite what the server may indicate.
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  #49  
Old October 17th, 2004, 05:01 PM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

If I may ask you some questions. I know not whether this is because of the Zen's mod.

My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.

My pretender is gaining and loosing her encumberance from heat. The heat is not changing.
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  #50  
Old October 17th, 2004, 05:09 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Patrick said:
If I may ask you some questions. I know not whether this is because of the Zen's mod.

My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.

My pretender is gaining and loosing her encumberance from heat. The heat is not changing.
I think this is a known bug, unrelated to the mod.
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And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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