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October 15th, 2004, 06:24 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Started: TURN 1.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 15th, 2004, 06:24 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Has this game started?
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October 15th, 2004, 08:53 PM
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Corporal
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Join Date: Sep 2004
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Yes
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October 16th, 2004, 08:01 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
It seems everyone is in. Host?
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October 16th, 2004, 12:13 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Tuna said:
It seems everyone is in. Host?
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I could, but am relectant for the following reason:
I declared that host time would be 9 tonight EST, and some players may be counting on the extra time to tweak their turn, take care of something they forgot, etc.
The pace will pick up soon enough!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 16th, 2004, 12:37 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
I think that Zombie has the right of it. Two turns per day is bad enough without the host times moving around. The way it is scheduled now, I will be able to take both my turns in the afternoon, and not have to be awake at weird hours for the second one.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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October 16th, 2004, 10:11 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
168 hours until next hosting? Shouldn't that be minutes or something?
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Wormwood and wine, and the bitter taste of ashes.
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October 17th, 2004, 02:22 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
168 hours until next hosting? Shouldn't that be minutes or something?
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Host will go off 9 a.m. EST as scheduled. I haven't been present when hosting occurred to set it up for every 12 hours, but I will do so tomorrow a.m. or evening.
The hostings WILL occur as planned 9 a.m/9 p.m. despite what the server may indicate.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 17th, 2004, 05:01 PM
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Private
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Join Date: Oct 2004
Location: Precisely now: California, USA
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
If I may ask you some questions. I know not whether this is because of the Zen's mod.
My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.
My pretender is gaining and loosing her encumberance from heat. The heat is not changing.
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October 17th, 2004, 05:09 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Patrick said:
If I may ask you some questions. I know not whether this is because of the Zen's mod.
My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.
My pretender is gaining and loosing her encumberance from heat. The heat is not changing.
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I think this is a known bug, unrelated to the mod.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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