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December 11th, 2004, 02:14 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: 100 anything versus 100 Crystalline Ships
Quote:
Alneyan said:
... you cannot shrug off more than 149 points of damage, regardless of how many Crystalline Armours you have on board the ship...
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Wow! I didn't know that. How/where did you find that out?
Slick.
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Slick.
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December 11th, 2004, 02:54 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: 100 anything versus 100 Crystalline Ships
I think it's because one piece of crystalline armor has a damage resistance of 150 kT, so a hit that does more than 149 kT of damage would destroy it.
EDIT:
Hmm, that's only if your ship has 0 shields left, and then it gets hit by 150 or more damage, right?
If your ship has 10 crystalline armor and say, 100 shields, what would happen?
A 150 damage hit will use up 100 shield points and 50 will get through to the armor, which is not enough to destroy a piece. Then the shield will regenerate by 150 so next turn you would have no damage and 150 shields.
But then if you get hit again, 150 shields will be gone so you would have no shields left, and you get hit a third time by 150 damage, one of your armor would be destroyed.
This doesn't seem to make sense: you are better off to start off with 100 shields than it is to start with 150 shields, because 150 shields would be exactly cancelled out and there will be no regeneration. If you have 100 shields, part of the damage will get through and trigger regeneration, so you end up with more shields at the end of the turn.
But what happens to the 50 damage that got through? Is it carried over to the damage for the next hit?
Also, if you had 20 pieces of crystalline armor, would a hit that reaches the armor cause the shields to regenerate by 300 points? Then it seems that the more crystalline armor you have, the much better it would be, because any hit that doesn't destroy a full piece of armor gives you more shields back. ...or am I misunderstanding something?
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December 11th, 2004, 03:51 PM
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General
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Join Date: Sep 2003
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Re: 100 anything versus 100 Crystalline Ships
20 Crystalline Armours would give you 300 points of shielding; the problem being to have enough shields to hold all these points (not a matter if you have Shields X), and a ship big enough to carry all of these, plus the essentials, and weaponry. I did forget to mention that, which was the obvious advantage of having more than 10 Crystalline Armour.
The actual workings of the armour have been explained by an user,whose name I have forgotten (oops) back in 2001, and is available in the Dubious guide. I have posted the full quote in the Tips and Tricks thread, minus a section about the CA, no longer accurate since Gold. The specifics, or why it works in this manner, are unknown to me.
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December 11th, 2004, 07:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: 100 anything versus 100 Crystalline Ships
Quote:
Kamog said:
I think it's because one piece of crystalline armor has a damage resistance of 150 kT, so a hit that does more than 149 kT of damage would destroy it.
EDIT:
Hmm, that's only if your ship has 0 shields left, and then it gets hit by 150 or more damage, right?
If your ship has 10 crystalline armor and say, 100 shields, what would happen?
A 150 damage hit will use up 100 shield points and 50 will get through to the armor, which is not enough to destroy a piece. Then the shield will regenerate by 150 so next turn you would have no damage and 150 shields.
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That's where you went off the tracks.
Only 50 damage was done to the hull, so you only get a 50 point shield boost.
After taking out your 50 shields, the next hit will do 100 (+50 partial from Last hit) and destroy your first CA. The 100+50 hull damage then gives you 150 shields for when the third hit comes along.
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December 12th, 2004, 03:42 AM
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Lieutenant General
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Re: 100 anything versus 100 Crystalline Ships
Quote:
Suicide Junkie said:
That's where you went off the tracks.
Only 50 damage was done to the hull, so you only get a 50 point shield boost.
After taking out your 50 shields, the next hit will do 100 (+50 partial from Last hit) and destroy your first CA. The 100+50 hull damage then gives you 150 shields for when the third hit comes along.
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Thanks for the explaination! OK, I understand now! 
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