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February 24th, 2005, 07:30 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
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Re: MP game: Nations at War
Are we playing 2.15 version of Dom2?
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Ïa Ïa Cthulhu Fhtagn!
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February 24th, 2005, 09:16 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: MP game: Nations at War
Is there a command line option that I need to use to enable Zen's pretender mod when I play the game?
I had the mod enabled when I created my pretender, but the shortcut I created to connect to the game does not have any mention of the mod in the command line. Do I need to reupload with the mod enabled on the command line?
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February 24th, 2005, 09:25 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: MP game: Nations at War
I did a search on "enablemod" and found that I probably have to add "--enablemod conceptp2.dm" (without the quotes) to my shortcut.
Is this correct?
If it is, do I need to re-upload my pretender with the mod enabled?
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February 24th, 2005, 10:04 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: MP game: Nations at War
No, you don't need to do anything different. You just need to have the mod in the mods directory and have it enabled when you create the pretender. The game automatically uses any mods the host has enabled at game creation.
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February 24th, 2005, 10:20 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: MP game: Nations at War
cool, thanks.
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February 24th, 2005, 10:58 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: MP game: Nations at War
Yes, we are using version 2.15.
Looks like everyone is uploaded except for Pythium, I hope we can start tomorrow.
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February 26th, 2005, 09:56 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: MP game: Nations at War
Gogogo, are we still waiting for anyone?
Or can we start soon?
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February 26th, 2005, 10:41 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
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Re: MP game: Nations at War
Sorry it took a while, Pythium now uploaded. Can we start?
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Ïa Ïa Cthulhu Fhtagn!
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February 26th, 2005, 03:46 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: MP game: Nations at War
We have started! Right now, I set it to 48-h quickhost, but as soon as we all take a turn, I'll set it to 24-h. Later on (maybe turn 30 or so), I'll set it back to 48-h.
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February 26th, 2005, 05:28 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: MP game: Nations at War
yay! i thought the game died but glad it started
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