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September 15th, 2005, 03:35 PM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: Playtesting WinSPMBT patch
Quote:
wulfir said:I have, even in previous versions. And I like it, another justification for existance of the noble anti aircraft branch.
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Oh don't worry I always have some Cloud-punchers and Rock Apes about... but I've never had the AI pull one like that on me, so I figuered I should mention it.
I feel kinda deprived now.
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September 21st, 2005, 06:39 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Playtesting WinSPMBT patch
feedback from Scott Littleton <skotndiva@cox.net>
Hi Pyros,
Two scens have been effected by OOB changes it seems.
Scen 25: N Alliance T-54 SPA tanks have 107mm rockets and 130mm field
guns in weapon slots 2 and 3
Scen 39: Indian Centurion tanks have 30cal cmg in slot 1, 105mm L7 in slot 2
Actually, all the Indian tanks in Scen 39 are messed up, some have three
main tank guns in place of MGs.
Here's a couple more OOB screw ups:
Scen 21: US armor all messed up
Scen 22: Iraqi arty, SAMs, and some light armor are messed up.
Cheers
Scott
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September 22nd, 2005, 05:25 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Playtesting WinSPMBT patch
It is not possible to fix this for the patch without delaying the patch two weeks as I am leaving for a weeks vacation on Saturday. We have NO idea how this could have gotten this screwed up and I'll need to check the release verson and the CD release version to see if these errors are recent or old. I'm suspecting this may be an "old" problem
I had already considered releasing a "official" scenario package in a couple of months and if need be any corrections can go into that but we will check through the other scenarios and issue a mini patch on the forum if need be
Therefore, it would be helpful to have a bit nore detail about the problems than "some light armor are messed up" if that's possible
Don
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September 22nd, 2005, 06:42 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Playtesting WinSPMBT patch
OK we just discovered we DO have a big problem . This is not OOB related and it's not scenario related it's right in the EXE and how it's processing the info. We are debugging now and the patch release *IS* on hold
Don
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September 23rd, 2005, 09:24 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
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Re: Playtesting WinSPMBT patch
Andy tells me the problems came from code which fixed weapons deleted on a unit in scenario editor, which some other code change had screwed up. This change buggered up some scenarios where the unit was marked as "changed" for some reason (the scenario designer had changed something not necessarily weapons and that's why some sceanrios were affected and others not. I'm testing this and so far it looks good . Good catch on Scotts part.
Don
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September 23rd, 2005, 01:03 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Playtesting WinSPMBT patch
Quote:
DRG said:
OK we just discovered we DO have a big problem . This is not OOB related and it's not scenario related it's right in the EXE and how it's processing the info. We are debugging now and the patch release *IS* on hold
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Can we maybe mention something to that effect in the public area of the forum? It appears a few of the natives are getting restless with at least 1 badmouthing Shrapnel. Bi#%@ing and moaning are 1 thing but making comments about Shrapnel or even Camo is another.
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September 23rd, 2005, 03:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Playtesting WinSPMBT patch
I am currently uploading a corrected version of the patch to Shrapnel. Right now that is all I'm prepared to say.
Don
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September 23rd, 2005, 03:08 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Playtesting WinSPMBT patch
No problem. Just wanted to make note of it before it snowballed. You know how some people run off at the mouth at the drop of a hat and with none of the facts.
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September 23rd, 2005, 07:20 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Playtesting WinSPMBT patch
I've posted a note as to why the patch was delayed yesterday and two of the guys who do indeed "run off at the mouth at the drop of a hat" and who have both, in the past, over reacted to remarks posted on the forum and been doing a rather spectacular job of doing what they do best including misquoting remarks made today
This time around we tried an experiement whereby we kept people informed virtually every step of the way the patch was being developed. Unfortunately some peoples overwheming sense of entitlement to information has proven what a complete PITA that approach can be. I doubt very much if we will follow the same path a second time. Next time, whatever we release, will come as a "surprise" to everyone and that will elliminate all the "are we there yet? crap that really REALLY gets on my nerves.
Don
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September 23rd, 2005, 08:23 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Playtesting WinSPMBT patch
Don,
I hope you will enjoy your upcoming vacations!
cheers,
Pyros
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