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  #41  
Old August 29th, 2006, 02:54 PM
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Default Re: Silent Seas AAR

For some reason those stick holding monkeys are hilarious.

Good going for the first year. Let's hope Tien Chi won't get any odd ideas.
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  #42  
Old August 29th, 2006, 03:13 PM

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Default Re: Silent Seas AAR

Good going indeed, keep it up. I expect to see screens of the assault on the Caelian capital soon.
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  #43  
Old August 29th, 2006, 05:05 PM
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Default Re: Silent Seas AAR

turn 13
Success! my forces swept aside the pitiful defence the Caelian militia put up without losing a single man (or monkey). I immediately raised their taxes to 200% and sent Devasura on a blood hunt. That should make the people so angry that they won't be of much use to the Caelians even if they shouldbe able to kick us out. It looks like they only have one other province left. If I can manage to take that, then I'll be in good shape.

Unfortunately I couldn't send Anuprabha up north this month, because T'ien Ch'i once again has a large force on my border - one that is in fact much larger than previous times - the reports of the scared citizens who live along the border suggest an army 120 strong. So I diverted Anuprabha south instead, to make sure that should T'ien Ch'i be foolish enough to attack they will be taught a sharp lesson. Even though I have less troops than T'ien Ch'i, I am confident my Yavanas will scythe through them like wheat.



Research is finally beginning to look almost respectable, with 5 Yogis working round the clock. Hopefully they will get somewhere soon.
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  #44  
Old August 29th, 2006, 05:11 PM
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Default Re: Silent Seas AAR

120 composite archers judging from the small figures. How odd. Let's hope they won't get stupid ideas...what are you researching BTW?
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  #45  
Old August 29th, 2006, 05:24 PM

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Default Re: Silent Seas AAR

Such a huge crowd of missile troops could wreak havoc on your unarmored soldiers. I'm scared.
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  #46  
Old August 29th, 2006, 06:59 PM
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Default Re: Silent Seas AAR

Turn 14
Everything is proceeding according to plan. Caelum launched three fruitless attacks against me: two sets of 'Call of the Winds' in two different provinces, and then a pathetic attempt to dislodge me from his city with regular forces. Devasura captured 6 blood slaves, which upset the people. That and the increase in taxes left the province pretty unhappy with their overlords.

T'ien Ch'i did not attack, but instead took the indy province which borders both of us. This is unfortunate because it gives me a larger border to defend, but a lot better than a declaration of war. Balakrit has found the border between T'ien Ch'i and Vanheim, and is hanging out in an independant province hoping to see some action. Just so long as he doesn't join in that's ok.

With the extra money from putting Caelum's taxes at 200% I am able to afford another Yaksha, as well as my standard purchase of Yavanas. I am hoping to get one with extra Nature magic, because if so he will be able to summon his brethren from outside this world to aid us - that is as soon as I find the formula for the incantation. Those Yogis are only doing a so-so job figuring that stuff out.

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  #47  
Old August 30th, 2006, 12:57 AM
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Default Re: Silent Seas AAR

Turn 15
More of the same this month: Caelum made another (feeble) attempt to break my siege. I captured another 11 blood slaves and now the people are getting well and truly mad. Things are stable with T'ien Ch'i. My newly recruited Yaksha is very good at Earth magic, but not as good at Nature as I had hoped. I am going to send him north to capture the mostly empty remaining Caelum province, and build some temples, to try to persuade the people there that their worship of this Caelian so-called 'god' is misguided. In the mean time Divya the Guru is continuing to search for magic sites. I need to build up my military for the inevitable war with T'ien Ch'i. Maybe take a few more independant provinces to increase the income somewhat. Anuprabha is bouncing back and forth along the border, to give the impression of large troop movements to any T'ien Ch'i observers who might be watching.

Gah! I just realized that instead of recruiting Yavanas last turn I recruited Guhyakas! Not a terribly big deal, just that the Guhyakas carry a spear (so do less damage) and are less effective at both attack and defence. Oh well.

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  #48  
Old August 30th, 2006, 01:06 AM
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Default Re: Silent Seas AAR

I just realised that I never posted a shot of my unit of choice, the powerful Yavana. Well, here he is:

With my water 9 astral 4 blessing he gets +4 def, which takes him to a whopping 18. Between the high defence and the awe effect these guys take very little damage in melee. They also have 2 attacks, one of which is capable of doing quite a lot of damage, so their damage output is impressive too. They just really have to stay away from missile weapons.
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  #49  
Old August 30th, 2006, 08:07 AM
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Default Re: Silent Seas AAR

Did anyone notice how there's this odd big eagle amongs those smaller ones?

And yup. Stick monkeys...*chuckle*

Guhyakas and Yavana's ook like solid units. Not much of a resource cost and good stats. Nice.
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  #50  
Old August 30th, 2006, 11:01 AM
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Default Re: Silent Seas AAR

The big hawk is the leader.

These guys are one example of sprites that have been remade. They look way better than the hawks from Dom II (IMHO).
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