.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old February 19th, 2007, 03:07 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Good Pretender design for Marverni?

Quote:
SelfishGene said:
Er., chariots? Trampling units eat Marverni for breakfast, and aren't EAs Ctis Chariots fairly decent? (Good morale?)

Chariots are one reason why i love EA Tien Chi . (Excellent artillery casters are another).
Have you ever tried to mass chariots...? not to mention by the time they get enough numbers of them, you should easily be able to get some battlemagic. Personally if you're building high gold high resource units, they better do something besides kill a few units and then rout themselves. Also it's not that difficult to defend against chariots between mercenaries and eponi knights.
Reply With Quote
  #42  
Old February 19th, 2007, 03:13 PM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Good Pretender design for Marverni?

I know in multi my Marerni hordes (bolstered by some 80 indie archers) were very easily routed by a Pangaea with hordes of Warriors/Revelers, Maenads, and those trampling bull guys whom name escapes me at the moment. Minotaurs?

Chariots are much harder to mass than the Minotaurs but have better armor and defence, so i imagine they would work similarly. Perhaps not.

I've never built Chariots in multi as i've never had the opportunity. Previously, in Dom2, Chariots always sucked. In the Early Era, they are not, perhaps, quite so bad.
Reply With Quote
  #43  
Old February 19th, 2007, 03:24 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Good Pretender design for Marverni?

Quote:
SelfishGene said:
My ideas about game size are those maps provided to us in the retail package. You can use third-party maps, and i don't think doing this is invalid, but it's not really a part of the game as designed.
I disagree with this since the game is heavily designed to be modded and for maps to be created for it. The functionality for 3rd Party maps are really built right in - even the ability to generate your own without any hassle. I think all that is exactly part of the game, as designed.
Reply With Quote
  #44  
Old February 23rd, 2007, 03:35 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Good Pretender design for Marverni?

Quote:
SelfishGene said:
I know in multi my Marerni hordes (bolstered by some 80 indie archers) were very easily routed by a Pangaea with hordes of Warriors/Revelers, Maenads, and those trampling bull guys whom name escapes me at the moment. Minotaurs?

Chariots are much harder to mass than the Minotaurs but have better armor and defence, so i imagine they would work similarly. Perhaps not.

I've never built Chariots in multi as i've never had the opportunity. Previously, in Dom2, Chariots always sucked. In the Early Era, they are not, perhaps, quite so bad.
1) They had berserkers, you didn't.
2) By the time, the game has reached the "hordes" stage, you should've had blade wind.
3) If you're worried about tramplers, use eponi's. Script your archers to "fire archers" Your cav should be scripted to "target large monsters" to engage the minotaurs.
Reply With Quote
  #45  
Old February 23rd, 2007, 11:55 AM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Good Pretender design for Marverni?

Turn 12ish i should have had blade wind? I suppose that's fair criticism...

And, btw, i had mostly Eponi, with archer and ambibate support.
Reply With Quote
  #46  
Old February 23rd, 2007, 01:41 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Good Pretender design for Marverni?

Quote:
SelfishGene said:
Turn 12ish i should have had blade wind? I suppose that's fair criticism...

And, btw, i had mostly Eponi, with archer and ambibate support.
At turn 12ish, your wars should be conducted mostly by raiding, especially because you're a stronger magic nation than he is. Colliding with his army at that time is stupid because even if you win the battle, you're taking way higher losses than you need to without magic support. In order words, you won't get any decisive victories. The only time this is different is if he's gunning straight for your capital in which case, you have home field advantage because 1) you know where he's going to go.
2) You can still raid off his backline making him either have to split his army or take losses in provinces.
3) you can buff your own army up with pd.
4) your reinforcements are faster than his.
If you had pumped roughly equal amounts of gold into your army vs his, you should not have been routed if you scripted properly. Turn 12ish, you should be getting blade wind soon anyway. The more likely scenario is his minotaurs trampled your infantry while your eponi got tangled up into his mass of revelers/maenads.

There's no reason not to gun up the evocation tree with Maverni unless you're getting buffs for your combat pretender. In which case, where the heck is he if you're trying to fight a decisive battle? With that said, even around turn 12ish, Blade wind shouldnt' be that far out of reach. It's only 360 research, and you should be building nonstop druids starting around turn 6-8.

Lastly, there's always the off chance that you routed earlier than normal just because you got unlucky. Since he was using mostly berserkers, the battle could've went either you wiping out a large chunk of his army or you routing way earier than you should. But them's the breaks, as they say =\.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.