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  #41  
Old May 6th, 2007, 10:47 AM
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Default Re: Network MA, Whyte (Full)

The original one, with the magic sites as indicated on the map (the volcano, shroom, and towers).

http://bemura.dyndns.org/Whyte.zip contains the original map again. The map in the Aran thread is the same, it never got changed.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #42  
Old May 6th, 2007, 11:37 AM

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Default Re: Network MA, Whyte (Full)

Ok, I'm still not entirely happy with the magic site situation, but I'll run with it.

Pretender uploaded, and I was apparently the last because the game started.

Good luck to all.
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  #43  
Old May 6th, 2007, 11:48 AM

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Default Re: Network MA, Whyte (Full)

The new .zip file contains two slightly different .map files. Could you make a new .zip file because I'm not sure which one to use now with all of the changes.

Thanks!
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  #44  
Old May 6th, 2007, 11:51 AM

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Default Re: Network MA, Whyte (Full)

Thraveboy, download the link on vfb's latest post. Thats the map you need. Also just sent my turn in, I look forward to playing with you all.
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  #45  
Old May 6th, 2007, 01:18 PM

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Default Re: Network MA, Whyte (Full)

Good luck everyone !
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  #46  
Old May 6th, 2007, 03:08 PM
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Default Re: Network MA, Whyte (Full)

vfb....have you got a web page that shows game status?? i.e who has played and who has not??
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  #47  
Old May 6th, 2007, 04:26 PM

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Default Re: Network MA, Whyte (Full)

Teq, the .zip file in the link contains two map files that were created at different times. So, I don't know if the new one is the original one recreated or the new one is the second "bad" version of the map file. They both have the same names except one is in a "maps" folder and the other isn't.

I extracted the most recently created .map file so I hope that's the correct one. ?
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  #48  
Old May 6th, 2007, 04:43 PM

Saint_Dude Saint_Dude is offline
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Default Re: Network MA, Whyte (Full)

It is the one that is not in the map subfolder. For verification you can open the .map file and look at the terain mask number for prov 53. It should be 4202496.
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  #49  
Old May 6th, 2007, 04:51 PM

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Default Re: Network MA, Whyte (Full)

Great! Yep, got the right one. Thanks!
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  #50  
Old May 6th, 2007, 08:02 PM
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Default Re: Network MA, Whyte (Full)

Turn Status can be viewed at:

http://bemura.dyndns.org/Whyte/scores.html

This will not be correct for players that connect to download the turn and play it offline -- it will show the turn as complete for them.

I'll try to fix this by installing the Ich scripts when I get a chance.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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