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  #41  
Old November 1st, 2007, 04:59 PM

shard shard is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Where can I find the kitchen sink mod? I need to run a few test games to see what being in the water is all about...

Any recommended strategy links?
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  #42  
Old November 1st, 2007, 05:12 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Xietor:

About that summons - does dominion over 10 improve anything? I know it works for sacreds...
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  #43  
Old November 1st, 2007, 05:13 PM

Valerius Valerius is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Thanks EH!
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  #44  
Old November 1st, 2007, 05:14 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

The strategy index (the stickied post in the dominion main forum) is a good place to start. Fighting in water is in general about:

*Having more/better troops than the opponent
*Having most buff spells up (good low level ones are: Shark attack, friendly current, antimagic - facing Rlyeh, protection/mass protection).
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  #45  
Old November 1st, 2007, 05:18 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Kitchen sink mod does not exist-yet.

It will not do anything except increase the gem cost of clams, fever fetish, and bloodstones, plus it will also make it impossible to cast the 4 banned spells and finally it will hot fix a few bugs introduced by 3.10 patch.

I will post a link to the Kitchen Sink Mod when i get around to making it.

And the map will have a link as well when it is created. There will be input from the players as to map size and features once we know the number of total players and water races.
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  #46  
Old November 1st, 2007, 06:30 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I'll take Agartha and let someone else have T'ien Ch'i since there is interest.
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  #47  
Old November 1st, 2007, 06:35 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I'd like to join - I haven't quite decided on a race though.
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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  #48  
Old November 1st, 2007, 08:15 PM

Tichy Tichy is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Talked to Xietor and I'm in for TC. Perhaps I won't use my patented "smile a lot and don't attack anyone" strategy from the big game.
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  #49  
Old November 1st, 2007, 08:34 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

If anyone has a suggestion for a map i would love to hear it.

Looks like this may be a mini "Big Game." While the obvious cap is 22, I am thinking it looks like 15-20. So maybe 300 provinces and friendly to water races?
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  #50  
Old November 1st, 2007, 09:09 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I can design a map and sprinkle starts around on it.
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