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  #41  
Old April 28th, 2008, 10:36 AM
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Dedas Dedas is offline
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Default Re: Burning Heroes

Yes, sign me up on that one.
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  #42  
Old April 28th, 2008, 04:24 PM
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Default Re: Burning Heroes

Excellent work Burnsaber. Your heroes have found a good home in my own rebalance mod. Kudos for the easy to understand comments in the .dm file.
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  #43  
Old April 28th, 2008, 05:09 PM

Sombre Sombre is offline
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Default Re: Burning Heroes

I guess there will be a non cbm WH for 3.16/3.17, yeah.
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  #44  
Old April 28th, 2008, 07:16 PM

Alderanas Alderanas is offline
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Default Re: Burning Heroes

is there a zip of the most recent update or does it update it automatically
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  #45  
Old April 29th, 2008, 08:28 AM
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Default Re: Burning Heroes

Mods never update automatically. You need to download the updated version and add it to the mods folder manually.
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  #46  
Old April 30th, 2008, 05:15 AM

reverend reverend is offline
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Default Re: Burning Heroes

Does the 1.8 version work with the 3.15 patch, or do we have to wait for the updated version?
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  #47  
Old April 30th, 2008, 05:42 AM
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Default Re: Burning Heroes

It works (with at least one minor "bug").
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  #48  
Old May 30th, 2008, 09:16 PM

TheMenacer TheMenacer is offline
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Default Re: Burning Heroes

Any hope of seeing an updated version of this mod for 3.15/3.17, or is it pretty much done?
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  #49  
Old May 30th, 2008, 10:07 PM

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Default Re: Burning Heroes

Be carefull with questions like that...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #50  
Old May 30th, 2008, 11:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: Burning Heroes

I'm more like KO than Edi, a little prodding is sometimes needed.

A new versions is in the works, hopefully released some time the next few weeks.
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