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				November 3rd, 2007, 09:52 PM
			
			
			
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 Corporal |  | 
					Join Date: Oct 2006 Location: Florida 
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				 Re: Multi-mod? 
 Pretender uploaded.
 I'm trying to do a short/quick practice game and can't seem to get the map (Parganos(Llama's fix)) to work, I get a "Can't find a valid starting province" error.  Any tips?
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				November 3rd, 2007, 10:34 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: Multi-mod? 
 ... well that had me really confused for quite a while, because I have been using that modified map file to start games for ages. It turns out the problem was in the image file - I had made the white pixels which Dominions uses to recognise province locations off-white, so it couldn't find any provinces at all.
 Anyway, it is fixed now, so just download it again and it should work. Thanks for pointing that out to me.
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				November 4th, 2007, 12:21 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Multi-mod? 
 I am thinking of having no score graphs for this game. Anyone have any opinions? |  
	
		
	
	
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				November 4th, 2007, 01:15 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2007 
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				 Re: Multi-mod? 
 
	Quote: 
	
		| llamabeast said: I am thinking of having no score graphs for this game. Anyone have any opinions?
 
 |  I'm neutral about graphs, but I am curious as to why not. |  
	
		
	
	
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				November 4th, 2007, 01:56 AM
			
			
			
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 BANNED USER |  | 
					Join Date: Feb 2007 
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				 Re: Multi-mod? 
 Graphs do often lead to people ganging up on the first frontrunner and ganking him, particularly if he has gone for research and mages rather than vast armies. |  
	
		
	
	
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				November 4th, 2007, 08:19 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: Multi-mod? 
 Yep - what Sombre said. Also I've not played in a no-graphs game before and would like to try it. |  
	
		
	
	
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				November 4th, 2007, 10:32 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Multi-mod? 
 I favor graphs off as well. 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				November 4th, 2007, 12:40 PM
			
			
			
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 General |  | 
					Join Date: Sep 2003 Location: United Kingdom 
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				 Re: Multi-mod? 
 My Pretender is in. I prefer playing without graphs.
 You said the sea provinces will have no income; what about magic sites?
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				November 4th, 2007, 02:32 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Sep 2004 Location: N. California 
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				 Re: Multi-mod? 
 I joined up without looking at the mod nations 'cause I've been looking for the chance to play Bandar. Now that i've given the mods a looksie i'm really impressed! The sprites are terrific and the nation creative and cool. This will be fun.
 I have no opinion on the graphs.
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				November 4th, 2007, 07:12 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: Multi-mod? 
 Alneyan - yes, no magic sites either. Which reminds me that the map I posted obviously isn't quite the right one, in that the seas aren't dead. But they will be in the game.
 Tyrant - thanks! From me and I'm sure from Sombre.
 
 Just waiting on Bandar Log now and we are good to go.
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