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May 29th, 2008, 08:40 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Lords of Civilization
i love that idea, i would laugh really hard if one of my opponents wished for that in MP
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May 29th, 2008, 08:53 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Lords of Civilization
10 greg crashed my comp when I was just about to finish ulms manticore pretender :S
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 29th, 2008, 09:54 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Lords of Civilization
I do think it's funny he misspelled my name.. I'm not so vain I'll personally ask for a change in the bug thread .. but still strange
it's A-E-Z-E-A-L
kind of a mess to spell it AZAZEL, not like I haven't posted enough.. he must have seen in a few times, and this is my thanks for teaching him to use cosmetics (really KO wasn't much use with a sword so I gave that up REAL quick)
I do like the picture though.. I don't usually do the thing with the 4 wings and that pose isn't REALLY me.. but I know how artists are.. alway going for drama in everything.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 29th, 2008, 09:57 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: Lords of Civilization
I shift-U'd a few things on my OSX and after a bit the battle froze. Had to force quit. Cool little feature in any case.
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May 30th, 2008, 02:02 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Lords of Civilization
I checked out on the Grigori wish (Unit #1). Very cool
I'd say wishing for Grigori is off limits.
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May 30th, 2008, 02:24 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Lords of Civilization
Wow, those Lords are insane! 5 map move?!?
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May 30th, 2008, 03:01 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Lords of Civilization
One thing about this game I love is the occasional "up yours" attitude jokes by devs, like this wishable Grigori thing. Anyway, unless it's meant to be real gangsta, one "the" is mistyped as "tha" in the description.
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May 30th, 2008, 03:38 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Lords of Civilization
I don't think it's a joke so much as an attempt by KO to prevent Wishing of that unit without requiring code changes from JK. Pure pragmatism.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 30th, 2008, 04:03 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lords of Civilization
I think it is worse idea to have uber powerful SCs only for few races.
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May 30th, 2008, 04:30 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Lords of Civilization
Well if it was due to pure pragmatism the description wouldn't be like that. It can't be that I was the only one to find that one humorous.
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