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  #41  
Old June 7th, 2008, 03:10 PM
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Default Re: KingMaker - let the Ascension War commence!

if all players got themselves a prophet it would be 3600 messages in the game this turn. Scout reports are thus overridden. THings should be back to normal next turn I suppose.
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  #42  
Old June 7th, 2008, 03:39 PM
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Default Re: KingMaker - let the Ascension War commence!

Ok I was wondering about that myself as I just did my 2nd turn and all my neighboring provinces, including the one my scout is in, are giving me zero info.
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  #43  
Old June 7th, 2008, 03:48 PM

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Default Re: KingMaker - let the Ascension War commence!

Same here. Hopefully, as KO says, it will be fine next time. I think they had the same problem on the last megagame.

On the bright side, it seems like all 61 players took their turn on time. Hurrah!

By the way, I hope everyone realises that this coming turn (and all after it) is 24 hours, not 48.
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  #44  
Old June 7th, 2008, 03:56 PM

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Default Re: KingMaker - let the Ascension War commence!

wow. not one stale turn. Amazing.

The problem of not seeing what units are in the province with your scout also arose in perpetuality, and appeared and disappeared from time to time.

Now that we have KO and Llamabeast in the game, maybe the root of the problem can be discovered? We had Dr. P in the 1st Big Game, but I am not sure what, if any, effort he made to determine the cause. Or if Velusion or Gandalf made any efforts.
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  #45  
Old June 7th, 2008, 04:06 PM
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Default Re: KingMaker - let the Ascension War commence!

So, to attack blind or not eh...?

I hope normality resumes next turn!
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  #46  
Old June 7th, 2008, 04:08 PM

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Default Re: KingMaker - let the Ascension War commence!

Attack!!!!!!!111!!1!
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  #47  
Old June 7th, 2008, 04:34 PM

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Default Sucks...

Turn 1: Cannot see neighboring strengths.
Turn 2: Cannot see neighboring strengths. Cannot see dominions. Cannot see unit icons. In my armies. Cannot see recruit icons.

Patroling seems not to have worked. Aka... I patrolled and still ended up with 30 unrest, with a tax rate of 120, and with + growth.

Basicly, I have to attack blind, or fall behind the curve.

Sucks.

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  #48  
Old June 7th, 2008, 04:50 PM

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Default Re: Sucks...

looks like Jazzepi, admiralzhao, and llamabeast, all with awake pretenders, were not scared of the dark.

Beware evildoers, my mage, soon to be plural, are hard at work beating a path to mind burn and horror mark. Keep those wyrms to yourselves! it would suck to get badly horror marked in your 1st war on a 900 province map!
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  #49  
Old June 7th, 2008, 04:56 PM
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Default Re: Sucks...

Quote:
chrispedersen said:
Turn 1: Cannot see neighboring strengths.
Turn 2: Cannot see neighboring strengths. Cannot see dominions. Cannot see unit icons. In my armies. Cannot see recruit icons.

Patroling seems not to have worked. Aka... I patrolled and still ended up with 30 unrest, with a tax rate of 120, and with + growth.

Basicly, I have to attack blind, or fall behind the curve.

Sucks.


The 30 unrest was probably due to an event you did not get to see thanks to the prophet messages putting you over the reported event limit for the turn.

I am going to attack this turn, crosses fingers .
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  #50  
Old June 7th, 2008, 05:07 PM
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Default Re: Sucks...

Utgard not care if sneaky scout men have no report. Utgard attack anyway. Brain of Utgard giant too small to worry about Mind Burn.
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