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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #41  
Old September 13th, 2008, 08:02 PM

Sombre Sombre is offline
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Default Re: Sombre's Maps (Including NI)

I'm updating Yalun To to version 2 simply because I got the mapzoom wrong the first time. I haven't changed anything else, so if it never bothered you, no need to redownload.

I'd love to just edit the original post, but for some reason I can't work out how to.



Contents of zip

yalun.dm - Yalun To
Yalun Som.dm - Yalun To (Sombre version 2)
NI Yalun Som.dm - NI Yalun To (Sombre version 2)
yalun.tga

Image:



#description "A Dom2 map by J High Updated for Dom3 by Sombre. Many craggy cliffs limit sea access. Ideal for 4-7 players; strongly suggested that you include water nations and those capable of easily entering the water. LA games are not advised due to Rlyeh's dominance in the water. 92 provinces, 34 of which are underwater."
Attached Files
File Type: zip Yalun Som version 2.zip (4.78 MB, 792 views)

Last edited by Sombre; September 13th, 2008 at 08:05 PM..
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  #42  
Old September 15th, 2008, 11:13 AM
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Default Re: Sombre's Maps (Including NI)

Could you update the older posts to show the preview images directly again, too?

And maybe an index for all the maps you have completed on the first post...
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  #43  
Old September 15th, 2008, 11:45 AM

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Default Re: Sombre's Maps (Including NI)

I would, but I can't edit posts that were made before the forum change, it seems.

I might make a new thread for these and add a couple more this week.
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  #44  
Old September 15th, 2008, 11:51 AM

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Default Re: Sombre's Maps (Including NI)

Huh,... actually I can't edit the Yalun To post I made a couple of days ago either. What gives? Is there a time limit on editing? This is going to be seriously problematic for my mods threads.
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  #45  
Old September 15th, 2008, 12:12 PM
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Default Re: Sombre's Maps (Including NI)

I'm sure someone can explain it better, but there is a long explanation on the Shrapnel page. But it boils down to this, you have about an hour to edit a post.

However, I found that I was able to edit my mod thread after a couple of days to revise the mod, so there are some exceptions.
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  #46  
Old September 15th, 2008, 12:35 PM
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Default Re: Sombre's Maps (Including NI)

Oh, right. I'll edit your posts then, you put an index on the first post.

Posts can only be edited within an hour now, except for top posts.
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  #47  
Old September 15th, 2008, 01:06 PM

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Default Re: Clash Of Titans

Index added.
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  #48  
Old September 15th, 2008, 01:18 PM
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Default Re: Clash Of Titans

It is possible to use attachment URLs directly in IMG tags, so I changed the top post to directly show the preview images, too.
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  #49  
Old September 15th, 2008, 01:25 PM

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Default Re: Clash Of Titans

I actually didn't intend to show them. But ok. Whatever's easiest for people.

Why did you change the thread title?
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  #50  
Old September 15th, 2008, 01:43 PM
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Default Re: Clash Of Titans

I didn't change any thread title, at least not knowingly. Didn't touch that. Strange.

Edit: seems to be a forum bug. I needed to change the OP's title twice to fix it.
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Last edited by lch; September 15th, 2008 at 06:12 PM..
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