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July 4th, 2008, 02:07 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: TucoTuco
Van Gazetteer
Year 1AW, Summer:
All of Vanheim is abuzz with gossip and activity.
Vanheim scouts have discovered several nations neighboring near our ancestral lands. Emissaries must be dispatched, will these alien cultures be full of friends... or foes? Will merchants be able to trade items, gold, and gems for mutual benefit? Or will warriors need to sharpen their swords, and polish their armor in preparation for some future conflict?
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July 5th, 2008, 11:00 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
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Re: TucoTuco
The Celestial Masters can answer your simple questions, of course.
Where there is Ying, there is Yang also. So, where you would be able to find friends, you will also find foes. And while you would be able to trade, including with traders of our own benevolent ruler, you will also need to fight. Much. So not be too exact in polishing your armor - it would get dented quite soon in any case! 
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July 7th, 2008, 06:33 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: TucoTuco
I noticed that 2 pretender gods have been killed.
What are the ramifications of that?
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July 7th, 2008, 07:26 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
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Re: TucoTuco
Well, unless they were immortal pretenders they'll first have to be summoned back by priests, which will take a long time at this stage of the game. They'll also have reduced magic capabilities, which again at this stage of the game will take an effort to reclaim. And even if they were immortal there is a good chance they have some sort of wound or other infliction that will reduce their effectiveness, which will be annoying to heal unless they have either commanders that can heal other troops or their pretender is able to heal on his own.
So, essentially, those nations are down a formidable warrior for the time being as well as missing out on whatever magic capabilities they had and dominion expansion. Or this pretender was immortal in which case his death should be a regular occurrence unless he picked a fight outside of his dominion.
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July 7th, 2008, 08:06 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
IIRC immortals heal affliction of their own. At least they did in Dom2. But I don't think these two are immortal.
And they both had a strong Dominion which means that their neighbors will take less push than they would otherwise.
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July 8th, 2008, 06:12 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: TucoTuco
Concerning the Worthy Hero's,
Where are they? lol
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July 8th, 2008, 09:27 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: TucoTuco
Well, it depends on YOUR Luck scale. And I don't mean only Pretender's... 
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July 9th, 2008, 02:21 AM
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Corporal
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Join Date: Feb 2008
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Re: TucoTuco
Not sure how novice or not the players here are, but here's an explanation in case;
The Worthy Heroes mod simply adds some better heroes to the selection , so you have greater variety in possible heroes, and it also buffs the existing heroes, usually adding an ability or item slot.
As for getting them, that hasn't changed. In case you haven't read that part of the manual, it's (X + 3)% chance per turn of getting a hero, where X is your luck scale. So luck 3 means 6% chance, and misfortune 3 means no heroes ever.
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July 9th, 2008, 02:52 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
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Re: TucoTuco
Quote:
Darkstone said:
Not sure how novice or not the players here are, but here's an explanation in case;
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Do you suspect experienced players posing as noobie's? 
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July 9th, 2008, 02:54 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Quote:
Darkstone said:
The Worthy Heroes mod simply adds some better heroes to the selection , so you have greater variety in possible heroes, and it also buffs the existing heroes, usually adding an ability or item slot.
As for getting them, that hasn't changed. In case you haven't read that part of the manual, it's (X + 3)% chance per turn of getting a hero, where X is your luck scale. So luck 3 means 6% chance, and misfortune 3 means no heroes ever.
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Well that explains it thank you.
My Luck 1 isn't cutting it. 
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