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August 1st, 2008, 12:45 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Well, mainly I'm just not too eager to set up a whole new map with all the artifacts.
But if the consensus is for a new map, I could probably be persuaded.
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August 2nd, 2008, 04:06 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Last few players seem hard to find... this enough for everyone? Does mean people are more likely to get nation picks. 
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August 2nd, 2008, 06:00 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Artifacts II - Recruiting
yeah lets get on with it! 
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August 3rd, 2008, 02:22 AM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts II - Recruiting
whatever im ready whenever everybody else is 
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 3rd, 2008, 02:55 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Artifacts II - Recruiting
Wait, rushing? Seriously? You'd rush someone who had The Ark, or Stone Sword, or Aegis laying around? I don't think this whole blitzing idea was thought through very thoroughly. You can bless all you want, and buy elephants til they fall out of your bum, but you'll be playing a BIG gamble if you go after someone's capital too early in this one.
My only comment on the map - if it was balanced starting spots for the full game - it wouldn't be too hard to just wiggle a couple of people over so no one has a much larger empty space next to them, from one of the absentees? Just guessing you wouldn't need to do much but transpose a couple of province numbers in the file. If I'm wrong, no biggie, I am ready to make a pretender! <3
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August 3rd, 2008, 05:36 PM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Artifacts II - Recruiting
I'm totally ready. Also, the sooner I know who I'm playing, the sooner I can start putting together some sort of coherent strat  .
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August 4th, 2008, 05:19 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts II - Recruiting
is something going to happen here soon?
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August 4th, 2008, 05:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Nations are now assigned (see first post), any late comers can have their pick of the leftover on a first come first serve basis. I'll put together a map in the next few days, in the meantime heres how to run test games to try your artifacts/pretenders:
*Download the zip attached to this post, put the map and map image in your map folder, everything else in the mods folder.
*Start up dominions and enable CB and the artifacts mod.
*Make a pretender (remember, humans only) and start a game on the map Antilarium, no sites version.
*Click change shape on all your artifact holder commanders to unload them.
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August 4th, 2008, 06:10 PM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts II - Recruiting
yay! [/childishness]
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 4th, 2008, 07:34 PM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Artifacts II - Recruiting
Thanks for taking the time and effort on putting together a kustom map there QM.
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