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  #41  
Old August 1st, 2008, 12:45 AM

quantum_mechani quantum_mechani is offline
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Default Re: Artifacts II - Recruiting

Well, mainly I'm just not too eager to set up a whole new map with all the artifacts.

But if the consensus is for a new map, I could probably be persuaded.
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  #42  
Old August 2nd, 2008, 04:06 AM

quantum_mechani quantum_mechani is offline
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Default Re: Artifacts II - Recruiting

Last few players seem hard to find... this enough for everyone? Does mean people are more likely to get nation picks.
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  #43  
Old August 2nd, 2008, 06:00 AM

Dragar Dragar is offline
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Default Re: Artifacts II - Recruiting

yeah lets get on with it!
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  #44  
Old August 3rd, 2008, 02:22 AM
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Default Re: Artifacts II - Recruiting

whatever im ready whenever everybody else is
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  #45  
Old August 3rd, 2008, 02:55 AM
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Default Re: Artifacts II - Recruiting

Wait, rushing? Seriously? You'd rush someone who had The Ark, or Stone Sword, or Aegis laying around? I don't think this whole blitzing idea was thought through very thoroughly. You can bless all you want, and buy elephants til they fall out of your bum, but you'll be playing a BIG gamble if you go after someone's capital too early in this one.

My only comment on the map - if it was balanced starting spots for the full game - it wouldn't be too hard to just wiggle a couple of people over so no one has a much larger empty space next to them, from one of the absentees? Just guessing you wouldn't need to do much but transpose a couple of province numbers in the file. If I'm wrong, no biggie, I am ready to make a pretender! <3
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  #46  
Old August 3rd, 2008, 05:36 PM

Unoptimized Unoptimized is offline
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Default Re: Artifacts II - Recruiting

I'm totally ready. Also, the sooner I know who I'm playing, the sooner I can start putting together some sort of coherent strat .
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  #47  
Old August 4th, 2008, 05:19 AM

Janlm Janlm is offline
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Default Re: Artifacts II - Recruiting

is something going to happen here soon?
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  #48  
Old August 4th, 2008, 05:56 PM

quantum_mechani quantum_mechani is offline
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Default Re: Artifacts II - Recruiting

Nations are now assigned (see first post), any late comers can have their pick of the leftover on a first come first serve basis. I'll put together a map in the next few days, in the meantime heres how to run test games to try your artifacts/pretenders:

*Download the zip attached to this post, put the map and map image in your map folder, everything else in the mods folder.

*Start up dominions and enable CB and the artifacts mod.

*Make a pretender (remember, humans only) and start a game on the map Antilarium, no sites version.

*Click change shape on all your artifact holder commanders to unload them.
Attached Files
File Type: zip 630963-artifacts.zip (2.47 MB, 314 views)
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  #49  
Old August 4th, 2008, 06:10 PM
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Default Re: Artifacts II - Recruiting

yay! [/childishness]
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  #50  
Old August 4th, 2008, 07:34 PM
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Default Re: Artifacts II - Recruiting

Thanks for taking the time and effort on putting together a kustom map there QM.
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