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November 2nd, 2008, 07:35 AM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Blink
How about a "ritual of blink" triggered by melee damage.
The mage lay bleeding by the assassins feet. He raised his dagger to deliver the final blow, but the blade cut through thin air. Confused, the assassin looked around just in time to see the fireball...
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December 10th, 2008, 02:05 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Blink
Endo made an interesting comment about Blink in another thread, and it made me think -
Blink needs a later counterpart, maybe 1gem/100 fatigue, 2 Astral, that is a persistent effect on the caster, duplicating the Sandals of the Crane.
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December 10th, 2008, 02:17 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Blink
Well, with CBM Sandals of the Crane can become an extremely forgeable item so I don't really feel the need of that 
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December 10th, 2008, 02:38 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Blink
I have used blink successfully once when I was La Agartha and at war with La Ermor. I had cast Inner sun on a lot of my mages and blinked them around the battlefield to be killed by some of the 1,500 undead army I faced. The effects on the undead army were truely devestating! It was sometime ago but I believe I destroyed most of the undead.
Other than that, I have never used blink successfully.
Last edited by Meglobob; December 10th, 2008 at 02:45 PM..
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December 10th, 2008, 02:44 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Blink
Quote:
Originally Posted by Tifone
Well, with CBM Sandals of the Crane can become an extremely forgeable item so I don't really feel the need of that 
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Sure there is, so you can have Boots of Quickness, or use Boots of Flight to Blink away, then fly back in to strike before Blinking again.
But the Sandals are so cheap, they would be an effective tradeoff in some cases. ie- use Sandals where appropriate, but units such as Golems may just want to cast the spell.
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December 10th, 2008, 04:13 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Blink
Meh, I've tried the Sandals of the Crane on thugs for continuous blinking but never had great results personally.
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December 10th, 2008, 07:57 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Blink
Quote:
Originally Posted by Tifone
Meh, I've tried the Sandals of the Crane on thugs for continuous blinking but never had great results personally.
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I had a Heliophagus with the Sandals (built in Flying!), and until he ran into a couple of Tarts, he was amazing and hilarious. I wouldn't say it's effective and/or useful in all scenarios, but it can be a good tool, allowing less physically robust thugs to use hit and run tactics on smaller forces, with less chance for the defenders to strike.
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December 12th, 2011, 06:09 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Blink
Could Sandals of the Crane be used on anti thugs to fatigue out flying thugs?
The enemy thug will will try to follow the blinker by flying and rack up huge amounts of fatigue until he is unconscious.
Problem could be to damage him, when he is unconscious.
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December 13th, 2011, 09:29 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
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Re: Blink
I would like the sandals of the crane much better if they were not boots. A caster thug needs his boots for Boots of the Messenger to not fatigue out. A helmet of the crane would be much more useful.
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December 16th, 2011, 05:38 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Blink
perhaps a interesting suggestion for CBM.
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